fix warnings; fix small bug in Bullet; fix impossible prereqs
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@@ -1,126 +1,127 @@
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using System;
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namespace OpenRa.Game.GameRules
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{
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class GeneralInfo
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{
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/* Crates */
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public readonly int CrateMinimum;
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public readonly int CrateMaximum;
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public readonly float CrateRadius;
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public readonly float CrateRegen;
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public readonly string UnitCrateType; /* =none, if any */
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public readonly float WaterCrateChance;
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public readonly int CrateMinimum = 0;
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public readonly int CrateMaximum = 0;
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public readonly float CrateRadius = 0;
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public readonly float CrateRegen = 0;
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public readonly string UnitCrateType = null; /* =none, if any */
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public readonly float WaterCrateChance = 0;
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public readonly int SoloCrateMoney;
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public readonly string SilverCrate; /* solo play crate contents */
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public readonly string WaterCrate;
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public readonly string WoodCrate;
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public readonly int SoloCrateMoney = 2000;
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public readonly string SilverCrate = null; /* solo play crate contents */
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public readonly string WaterCrate = null;
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public readonly string WoodCrate = null;
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/* Special Weapons */
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public readonly int ChronoDuration;
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public readonly bool ChronoKillCargo;
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public readonly int ChronoTechLevel;
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public readonly int GPSTechLevel;
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public readonly int GapRadius;
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public readonly float GapRegenInterval;
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public readonly float IronCurtain; /* minutes */
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public readonly int ParaTech;
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public readonly int ParabombTech;
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public readonly int RadarJamRadius;
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public readonly int SpyPlaneTech;
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public readonly int BadgerBombCount;
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public readonly int ChronoDuration = 0;
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public readonly bool ChronoKillCargo = true;
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[Obsolete] public readonly int ChronoTechLevel = -1;
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[Obsolete] public readonly int GPSTechLevel = -1;
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public readonly int GapRadius = 0;
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public readonly float GapRegenInterval =0;
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public readonly float IronCurtain = 0; /* minutes */
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[Obsolete] public readonly int ParaTech = -1;
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[Obsolete] public readonly int ParabombTech = -1;
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public readonly int RadarJamRadius = 1;
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[Obsolete] public readonly int SpyPlaneTech = -1;
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public readonly int BadgerBombCount = 1;
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/* Chrono Side Effects */
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public readonly float QuakeChance;
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public readonly float QuakeDamage; /* percent */
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public readonly float VortexChance;
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public readonly int VortexDamage;
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public readonly int VortexRange;
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public readonly int VortexSpeed;
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public readonly float QuakeChance = 0;
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public readonly float QuakeDamage = 0; /* percent */
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public readonly float VortexChance = 0;
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public readonly int VortexDamage = 0;
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public readonly int VortexRange = 0;
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public readonly int VortexSpeed = 0;
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/* Repair & Refit */
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public readonly float RefundPercent;
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public readonly float ReloadRate;
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public readonly float RepairPercent;
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public readonly float RepairRate;
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public readonly int RepairStep;
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public readonly float URepairPercent;
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public readonly int URepairStep;
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public readonly float RefundPercent = 0;
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public readonly float ReloadRate = 0;
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public readonly float RepairPercent = 0;
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public readonly float RepairRate = 0;
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public readonly int RepairStep = 0;
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public readonly float URepairPercent = 0;
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public readonly int URepairStep = 0;
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/* Combat & Damage */
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public readonly float TurboBoost;
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public readonly int APMineDamage;
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public readonly int AVMineDamage;
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public readonly int AtomDamage;
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public readonly float BallisticScatter;
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public readonly int BridgeStrength;
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public readonly float C4Delay;
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public readonly float Crush;
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public readonly float ExpSpread;
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public readonly int FireSupress;
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public readonly float HomingScatter;
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public readonly int MaxDamage;
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public readonly int MinDamage;
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public readonly bool OreExplosive;
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public readonly bool PlayerAutoCrush;
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public readonly bool PlayerReturnFire;
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public readonly bool PlayerScatter;
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public readonly float ProneDamage;
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public readonly bool TreeTargeting;
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public readonly int Incoming;
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public readonly float TurboBoost = 1.5f;
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public readonly int APMineDamage = 0;
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public readonly int AVMineDamage = 0;
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public readonly int AtomDamage = 0;
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public readonly float BallisticScatter = 0;
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public readonly int BridgeStrength = 0;
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public readonly float C4Delay = 0;
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public readonly float Crush = 0;
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public readonly float ExpSpread = 0;
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public readonly int FireSupress = 0;
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public readonly float HomingScatter = 0;
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public readonly int MaxDamage = 0;
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public readonly int MinDamage = 0;
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public readonly bool OreExplosive = false;
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public readonly bool PlayerAutoCrush = false;
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public readonly bool PlayerReturnFire = false;
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public readonly bool PlayerScatter = false;
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public readonly float ProneDamage = 0;
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public readonly bool TreeTargeting = false;
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public readonly int Incoming = 0;
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/* Income & Production */
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public readonly int BailCount;
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public readonly float BuildSpeed;
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public readonly float BuildupTime;
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public readonly int GemValue;
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public readonly int GoldValue;
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public readonly float GrowthRate;
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public readonly bool OreGrows;
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public readonly bool OreSpreads;
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public readonly float OreTruckRate;
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public readonly bool SeparateAircraft;
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public readonly float SurvivorRate;
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public readonly int BailCount = 0;
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public readonly float BuildSpeed = 0;
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public readonly float BuildupTime = 0;
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public readonly int GemValue = 0;
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public readonly int GoldValue = 0;
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public readonly float GrowthRate = 0;
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public readonly bool OreGrows = true;
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public readonly bool OreSpreads = true;
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public readonly float OreTruckRate = 0;
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public readonly bool SeparateAircraft = true;
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public readonly float SurvivorRate = 0;
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/* Audo/Visual Map Controls */
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public readonly bool AllyReveal;
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public readonly float ConditionRed;
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public readonly float ConditionYellow;
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public readonly int DropZoneRadius;
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public readonly bool EnemyHealth;
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public readonly int Gravity;
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public readonly float IdleActionFrequency;
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public readonly float MessageDelay;
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public readonly float MovieTime;
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public readonly bool NamedCivilians;
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public readonly float SavourDelay;
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public readonly int ShroudRate;
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public readonly int SpeakDelay;
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public readonly int TimerWarning;
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public readonly bool FlashLowPower;
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public readonly bool AllyReveal = true;
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public readonly float ConditionRed = 0;
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public readonly float ConditionYellow = 0;
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public readonly int DropZoneRadius = 0;
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public readonly bool EnemyHealth = true;
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public readonly int Gravity = 0;
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public readonly float IdleActionFrequency = 0;
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public readonly float MessageDelay = 0;
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public readonly float MovieTime = 0;
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public readonly bool NamedCivilians = false;
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public readonly float SavourDelay = 0;
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public readonly int ShroudRate = 0;
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public readonly int SpeakDelay = 0;
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public readonly int TimerWarning = 0;
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public readonly bool FlashLowPower = false;
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/* Computer & Movement Controls */
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public readonly bool CurleyShuffle;
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public readonly float BaseBias;
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public readonly float BaseDefenseDelay;
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public readonly float CloseEnough;
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public readonly int DamageDelay;
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public readonly int GameSpeeBias;
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public readonly int LZScanRadius;
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public readonly bool MineAware;
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public readonly float Stray;
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public readonly float SubmergeDelay;
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public readonly float SuspendDelay;
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public readonly int SuspendPriority;
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public readonly float TeamDelay;
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public readonly bool CurleyShuffle = false;
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public readonly float BaseBias = 0;
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public readonly float BaseDefenseDelay = 0;
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public readonly float CloseEnough = 0;
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public readonly int DamageDelay = 0;
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public readonly int GameSpeeBias = 0;
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public readonly int LZScanRadius = 0;
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public readonly bool MineAware = false;
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public readonly float Stray = 0;
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public readonly float SubmergeDelay = 0;
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public readonly float SuspendDelay = 0;
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public readonly int SuspendPriority = 0;
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public readonly float TeamDelay = 0;
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/* Misc */
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public readonly bool FineDiffControl;
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public readonly bool MCVUndeploy;
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[Obsolete]
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public readonly bool FineDiffControl = false;
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public readonly bool MCVUndeploy = false;
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/* OpenRA-specific */
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public readonly float OreChance; /* chance of spreading to a
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* particular eligible cell */
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public readonly int LowPowerSlowdown; /* build time multiplier */
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public readonly float OreChance = 0; /* chance of spreading to a particular eligible cell */
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public readonly int LowPowerSlowdown = 3; /* build time multiplier */
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}
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}
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