add bibs for d2k

copy & paste with gimp and OpenRA.Utility
This commit is contained in:
Matthias Mailänder
2012-07-01 19:56:30 +02:00
committed by Chris Forbes
parent a20d1c95c8
commit 498adc86a9
4 changed files with 3 additions and 4 deletions

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@@ -29,5 +29,4 @@
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower # support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI) # put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off # group number metrics are off
# add bibs
# building offsets wrong (worst for towers) # building offsets wrong (worst for towers)

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mods/d2k/bits/bib2x.shp Normal file

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mods/d2k/bits/bib3x.shp Normal file

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@@ -130,9 +130,9 @@ World:
Country@Ordos: Country@Ordos:
Name: Ordos Name: Ordos
Race: ordos Race: ordos
# BibLayer: BibLayer:
# BibTypes: bib2x2,bib3x2,bib3x3 BibTypes: bib3x, bib2x
# BibWidths: 2,3,3 BibWidths: 3, 2
ResourceLayer: ResourceLayer:
ResourceClaimLayer: ResourceClaimLayer:
ResourceType@spice: ResourceType@spice: