Nuke flash (fixes #16)
This commit is contained in:
@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Aftermath
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.DoChronoshift();
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a.Trait.Enable();
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}
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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const int chronoEffectLength = 20;
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int remainingFrames;
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public void DoChronoshift()
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public void Enable()
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{
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remainingFrames = chronoEffectLength;
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}
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@@ -183,9 +183,10 @@ namespace OpenRA.Mods.RA
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{
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Sound.Play("chrono2.aud", self.CenterLocation);
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Sound.Play("chrono2.aud", targetActor.CenterLocation);
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// Trigger screen desaturate effect
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.DoChronoshift();
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a.Trait.Enable();
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self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
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}
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@@ -80,7 +80,13 @@ namespace OpenRA.Mods.RA.Effects
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{
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altitude -= 10;
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if (altitude <= 0)
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{
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// Trigger screen desaturate effect
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foreach (var a in Game.world.Queries.WithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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Explode(world);
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}
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}
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}
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62
OpenRA.Mods.RA/NukePaletteEffect.cs
Normal file
62
OpenRA.Mods.RA/NukePaletteEffect.cs
Normal file
@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA
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{
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class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
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public class NukePaletteEffect : IPaletteModifier, ITick
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{
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const int nukeEffectLength = 20;
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int remainingFrames;
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public void Enable()
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{
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remainingFrames = nukeEffectLength;
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}
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public void Tick(Actor self)
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{
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if (remainingFrames > 0)
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remainingFrames--;
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}
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public void AdjustPalette(Bitmap b)
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{
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if (remainingFrames == 0)
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return;
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var frac = (float)remainingFrames / nukeEffectLength;
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// TODO: Fix me to only affect "world" palettes
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for( var y = 0; y < b.Height; y++ )
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for (var x = 0; x < 256; x++)
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{
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var orig = b.GetPixel(x, y);
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var white = Color.FromArgb(orig.A, 255, 255, 255);
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b.SetPixel(x, y, OpenRA.Graphics.Util.Lerp(frac, orig, white));
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -177,6 +177,7 @@
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<Compile Include="WaterPaletteRotation.cs" />
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<Compile Include="WithMuzzleFlash.cs" />
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<Compile Include="WithShadow.cs" />
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<Compile Include="NukePaletteEffect.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -88,6 +88,7 @@ World:
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ScreenShaker:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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NukePaletteEffect:
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LightPaletteRotator:
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BuildingInfluence:
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UnitInfluence:
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