Nuke flash (fixes #16)

This commit is contained in:
Paul Chote
2010-05-26 21:26:49 +12:00
parent a35d6207a9
commit 49b1870eaa
7 changed files with 76 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Aftermath
chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
a.Trait.DoChronoshift();
a.Trait.Enable();
}
}

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
const int chronoEffectLength = 20;
int remainingFrames;
public void DoChronoshift()
public void Enable()
{
remainingFrames = chronoEffectLength;
}

View File

@@ -183,9 +183,10 @@ namespace OpenRA.Mods.RA
{
Sound.Play("chrono2.aud", self.CenterLocation);
Sound.Play("chrono2.aud", targetActor.CenterLocation);
// Trigger screen desaturate effect
foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
a.Trait.DoChronoshift();
a.Trait.Enable();
self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
}

View File

@@ -80,7 +80,13 @@ namespace OpenRA.Mods.RA.Effects
{
altitude -= 10;
if (altitude <= 0)
{
// Trigger screen desaturate effect
foreach (var a in Game.world.Queries.WithTrait<NukePaletteEffect>())
a.Trait.Enable();
Explode(world);
}
}
}

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@@ -0,0 +1,62 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA
{
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
public class NukePaletteEffect : IPaletteModifier, ITick
{
const int nukeEffectLength = 20;
int remainingFrames;
public void Enable()
{
remainingFrames = nukeEffectLength;
}
public void Tick(Actor self)
{
if (remainingFrames > 0)
remainingFrames--;
}
public void AdjustPalette(Bitmap b)
{
if (remainingFrames == 0)
return;
var frac = (float)remainingFrames / nukeEffectLength;
// TODO: Fix me to only affect "world" palettes
for( var y = 0; y < b.Height; y++ )
for (var x = 0; x < 256; x++)
{
var orig = b.GetPixel(x, y);
var white = Color.FromArgb(orig.A, 255, 255, 255);
b.SetPixel(x, y, OpenRA.Graphics.Util.Lerp(frac, orig, white));
}
}
}
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -177,6 +177,7 @@
<Compile Include="WaterPaletteRotation.cs" />
<Compile Include="WithMuzzleFlash.cs" />
<Compile Include="WithShadow.cs" />
<Compile Include="NukePaletteEffect.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -88,6 +88,7 @@ World:
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence: