not necessary.
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@@ -98,9 +98,6 @@ namespace OpenRa.Game
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if( !IsExplored( i + 1, j + 1 ) ) u |= 4;
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if( !IsExplored( i - 1, j + 1 ) ) u |= 8;
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if( ( u | uSides ) == uSides )
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return shadowBits[ v ];
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return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
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}
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