Fix a crash when an infantry is crushed and killed by conventional means in the same tick.
This commit is contained in:
@@ -45,7 +45,12 @@ namespace OpenRA.Mods.RA
|
|||||||
public void OnCrush(Actor crusher)
|
public void OnCrush(Actor crusher)
|
||||||
{
|
{
|
||||||
Sound.Play(Info.CrushSound);
|
Sound.Play(Info.CrushSound);
|
||||||
self.World.AddFrameEndTask(w => w.Add(new Corpse(self, Info.CorpseSequence)));
|
self.World.AddFrameEndTask(w =>
|
||||||
|
{
|
||||||
|
if (!self.Destroyed)
|
||||||
|
w.Add(new Corpse(self, Info.CorpseSequence));
|
||||||
|
});
|
||||||
|
|
||||||
self.Kill(crusher);
|
self.Kill(crusher);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user