separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness - remove crude workarounds for allies04
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
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if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
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return NextActivity;
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foreach (var t in target.TraitsImplementing<IAcceptSpy>())
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foreach (var t in target.TraitsImplementing<IAcceptInfiltrator>())
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t.OnInfiltrate(target, self);
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if (self.HasTrait<DontDestroyWhenInfiltrating>())
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@@ -25,16 +25,16 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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class InfiltrateForCash : IAcceptSpy
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class InfiltrateForCash : IAcceptInfiltrator
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{
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InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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public void OnInfiltrate(Actor self, Actor spy)
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = spy.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
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var toGive = Math.Max(toTake, info.Minimum);
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
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self.World.AddFrameEndTask(w => w.Add(new CashTick(toGive, 30, 2, self.CenterLocation,
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spy.Owner.ColorRamp.GetColor(0))));
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infiltrator.Owner.ColorRamp.GetColor(0))));
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}
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}
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}
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@@ -16,11 +16,11 @@ namespace OpenRA.Mods.RA
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{
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class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> {}
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class InfiltrateForExploration : IAcceptSpy
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class InfiltrateForExploration : IAcceptInfiltrator
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{
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public void OnInfiltrate(Actor self, Actor spy)
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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spy.Owner.Shroud.MergeShroud(self.Owner.Shroud);
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infiltrator.Owner.Shroud.MergeShroud(self.Owner.Shroud);
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if (!self.Owner.HasFogVisibility())
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self.Owner.Shroud.ResetExploration();
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
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}
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class InfiltrateForSupportPower : IAcceptSpy
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class InfiltrateForSupportPower : IAcceptInfiltrator
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{
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InfiltrateForSupportPowerInfo Info;
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@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA
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Info = info;
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}
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public void OnInfiltrate(Actor self, Actor spy)
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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spy.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
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infiltrator.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
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{
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new OwnerInit( spy.Owner )
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new OwnerInit(infiltrator.Owner)
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}));
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}
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}
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114
OpenRA.Mods.RA/Infiltrates.cs
Normal file
114
OpenRA.Mods.RA/Infiltrates.cs
Normal file
@@ -0,0 +1,114 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Missions;
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namespace OpenRA.Mods.RA
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{
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class InfiltratesInfo : ITraitInfo
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{
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public string[] InfiltrateTypes = {"Cash", "SupportPower", "Exploration"};
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public object Create(ActorInitializer init) { return new Infiltrates(this); }
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}
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class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
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{
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public readonly InfiltratesInfo Info;
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public Infiltrates(InfiltratesInfo info)
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{
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Info = info;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new InfiltratorOrderTargeter(target => CanInfiltrate(target));
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "Infiltrate")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Infiltrate" && CanInfiltrate(order.TargetActor)) ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Infiltrate")
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{
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if (!CanInfiltrate(order.TargetActor))
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return;
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor));
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self.QueueActivity(new Infiltrate(order.TargetActor));
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}
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}
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bool CanInfiltrate(Actor target)
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{
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if (Info.InfiltrateTypes.Contains("Cash") && target.HasTrait<InfiltrateForCash>())
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return true;
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if (Info.InfiltrateTypes.Contains("SupportPower") && target.HasTrait<InfiltrateForSupportPower>())
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return true;
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if (Info.InfiltrateTypes.Contains("Exploration") && target.HasTrait<InfiltrateForExploration>())
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return true;
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if (Info.InfiltrateTypes.Contains("MissionObjective") && target.HasTrait<InfiltrateForMissionObjective>())
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return true;
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return false;
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}
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class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
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{
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readonly Func<Actor, bool> useEnterCursor;
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
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{
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ForceAttack=false;
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this.useEnterCursor = useEnterCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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if (!useEnterCursor(target))
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cursor = "enter-blocked";
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return true;
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}
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}
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}
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}
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@@ -410,7 +410,7 @@ namespace OpenRA.Mods.RA.Missions
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};
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lab = actors["Lab"];
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lab.AddTrait(new InfiltrateAction(OnLabInfiltrated));
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lab.AddTrait(new InfiltrateForMissionObjective(OnLabInfiltrated));
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lab.AddTrait(new TransformedAction(self => lab = self));
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reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
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@@ -456,13 +456,17 @@ namespace OpenRA.Mods.RA.Missions
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public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
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}
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class Allies04Hijackable : IAcceptSpy, INotifyPassengerExited
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class Allies04Hijackable : IAcceptInfiltrator, INotifyPassengerExited
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{
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public Player OldOwner;
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void OnTruckHijacked(Actor spy) { }
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public Allies04Hijackable(Actor self)
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{
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OldOwner = self.Owner;
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self.AddTrait(new InfiltrateForMissionObjective(OnTruckHijacked));
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}
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public void OnInfiltrate(Actor self, Actor spy)
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@@ -230,11 +230,11 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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class InfiltrateAction : IAcceptSpy
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class InfiltrateForMissionObjective : IAcceptInfiltrator
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{
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Action<Actor> a;
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public InfiltrateAction(Action<Actor> a)
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public InfiltrateForMissionObjective(Action<Actor> a)
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{
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this.a = a;
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}
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@@ -329,7 +329,7 @@ namespace OpenRA.Mods.RA.Missions
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world.CreateActor("camera", greece, provingGroundsCameraPoint.Location, null);
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superTankDome = actors["SuperTankDome"];
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superTankDome.AddTrait(new InfiltrateAction(OnSuperTankDomeInfiltrated));
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superTankDome.AddTrait(new InfiltrateForMissionObjective(OnSuperTankDomeInfiltrated));
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superTankDome.AddTrait(new TransformedAction(self => superTankDome = self));
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Game.MoveViewport(startEntryPoint.Location.ToFloat2());
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@@ -409,6 +409,7 @@
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<Compile Include="CloakPaletteEffect.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="FogPalette.cs" />
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<Compile Include="Infiltrates.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -84,15 +84,12 @@ namespace OpenRA.Mods.RA
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{
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get
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{
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yield return new UnitTraitOrderTargeter<IAcceptSpy>( "SpyInfiltrate", 7, "enter", true, false ) { ForceAttack=false };
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yield return new UnitTraitOrderTargeter<RenderInfantry>( "Disguise", 7, "ability", true, true ) { ForceAttack=false };
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yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "SpyInfiltrate" )
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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if( order.OrderID == "Disguise" )
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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@@ -100,14 +97,6 @@ namespace OpenRA.Mods.RA
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "SpyInfiltrate")
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{
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor));
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self.QueueActivity(new Infiltrate(order.TargetActor));
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}
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if (order.OrderString == "Disguise")
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{
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var target = order.TargetActor == self ? null : order.TargetActor;
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@@ -121,8 +110,7 @@ namespace OpenRA.Mods.RA
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Disguise"
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|| order.OrderString == "SpyInfiltrate") ? "Attack" : null;
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return (order.OrderString == "Disguise") ? "Attack" : null;
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}
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public Color RadarColorOverride(Actor self)
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