separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness - remove crude workarounds for allies04
This commit is contained in:
@@ -66,7 +66,7 @@ namespace OpenRA.Traits
|
|||||||
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
|
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
|
||||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
|
||||||
public interface IStoreOre { int Capacity { get; } }
|
public interface IStoreOre { int Capacity { get; } }
|
||||||
public interface IToolTip
|
public interface IToolTip
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
|
|||||||
if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
|
if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
foreach (var t in target.TraitsImplementing<IAcceptSpy>())
|
foreach (var t in target.TraitsImplementing<IAcceptInfiltrator>())
|
||||||
t.OnInfiltrate(target, self);
|
t.OnInfiltrate(target, self);
|
||||||
|
|
||||||
if (self.HasTrait<DontDestroyWhenInfiltrating>())
|
if (self.HasTrait<DontDestroyWhenInfiltrating>())
|
||||||
|
|||||||
@@ -25,16 +25,16 @@ namespace OpenRA.Mods.RA
|
|||||||
public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
|
public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class InfiltrateForCash : IAcceptSpy
|
class InfiltrateForCash : IAcceptInfiltrator
|
||||||
{
|
{
|
||||||
InfiltrateForCashInfo info;
|
InfiltrateForCashInfo info;
|
||||||
|
|
||||||
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
|
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
|
||||||
|
|
||||||
public void OnInfiltrate(Actor self, Actor spy)
|
public void OnInfiltrate(Actor self, Actor infiltrator)
|
||||||
{
|
{
|
||||||
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||||
var spyResources = spy.Owner.PlayerActor.Trait<PlayerResources>();
|
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
|
||||||
|
|
||||||
var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
|
var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
|
||||||
var toGive = Math.Max(toTake, info.Minimum);
|
var toGive = Math.Max(toTake, info.Minimum);
|
||||||
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
|
|||||||
Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
|
Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
|
||||||
|
|
||||||
self.World.AddFrameEndTask(w => w.Add(new CashTick(toGive, 30, 2, self.CenterLocation,
|
self.World.AddFrameEndTask(w => w.Add(new CashTick(toGive, 30, 2, self.CenterLocation,
|
||||||
spy.Owner.ColorRamp.GetColor(0))));
|
infiltrator.Owner.ColorRamp.GetColor(0))));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,11 +16,11 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> {}
|
class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> {}
|
||||||
|
|
||||||
class InfiltrateForExploration : IAcceptSpy
|
class InfiltrateForExploration : IAcceptInfiltrator
|
||||||
{
|
{
|
||||||
public void OnInfiltrate(Actor self, Actor spy)
|
public void OnInfiltrate(Actor self, Actor infiltrator)
|
||||||
{
|
{
|
||||||
spy.Owner.Shroud.MergeShroud(self.Owner.Shroud);
|
infiltrator.Owner.Shroud.MergeShroud(self.Owner.Shroud);
|
||||||
if (!self.Owner.HasFogVisibility())
|
if (!self.Owner.HasFogVisibility())
|
||||||
self.Owner.Shroud.ResetExploration();
|
self.Owner.Shroud.ResetExploration();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
|
|||||||
public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
|
public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class InfiltrateForSupportPower : IAcceptSpy
|
class InfiltrateForSupportPower : IAcceptInfiltrator
|
||||||
{
|
{
|
||||||
InfiltrateForSupportPowerInfo Info;
|
InfiltrateForSupportPowerInfo Info;
|
||||||
|
|
||||||
@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA
|
|||||||
Info = info;
|
Info = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnInfiltrate(Actor self, Actor spy)
|
public void OnInfiltrate(Actor self, Actor infiltrator)
|
||||||
{
|
{
|
||||||
spy.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
|
infiltrator.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
|
||||||
{
|
{
|
||||||
new OwnerInit( spy.Owner )
|
new OwnerInit(infiltrator.Owner)
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
114
OpenRA.Mods.RA/Infiltrates.cs
Normal file
114
OpenRA.Mods.RA/Infiltrates.cs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Mods.RA.Buildings;
|
||||||
|
using OpenRA.Mods.RA.Orders;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
using OpenRA.Mods.RA.Missions;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.RA
|
||||||
|
{
|
||||||
|
class InfiltratesInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
public string[] InfiltrateTypes = {"Cash", "SupportPower", "Exploration"};
|
||||||
|
public object Create(ActorInitializer init) { return new Infiltrates(this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
|
||||||
|
{
|
||||||
|
public readonly InfiltratesInfo Info;
|
||||||
|
|
||||||
|
public Infiltrates(InfiltratesInfo info)
|
||||||
|
{
|
||||||
|
Info = info;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<IOrderTargeter> Orders
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
yield return new InfiltratorOrderTargeter(target => CanInfiltrate(target));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||||
|
{
|
||||||
|
if (order.OrderID == "Infiltrate")
|
||||||
|
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string VoicePhraseForOrder(Actor self, Order order)
|
||||||
|
{
|
||||||
|
return (order.OrderString == "Infiltrate" && CanInfiltrate(order.TargetActor)) ? "Attack" : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResolveOrder(Actor self, Order order)
|
||||||
|
{
|
||||||
|
if (order.OrderString == "Infiltrate")
|
||||||
|
{
|
||||||
|
if (!CanInfiltrate(order.TargetActor))
|
||||||
|
return;
|
||||||
|
|
||||||
|
self.SetTargetLine(Target.FromOrder(order), Color.Red);
|
||||||
|
|
||||||
|
self.CancelActivity();
|
||||||
|
self.QueueActivity(new Enter(order.TargetActor));
|
||||||
|
self.QueueActivity(new Infiltrate(order.TargetActor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CanInfiltrate(Actor target)
|
||||||
|
{
|
||||||
|
if (Info.InfiltrateTypes.Contains("Cash") && target.HasTrait<InfiltrateForCash>())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (Info.InfiltrateTypes.Contains("SupportPower") && target.HasTrait<InfiltrateForSupportPower>())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (Info.InfiltrateTypes.Contains("Exploration") && target.HasTrait<InfiltrateForExploration>())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (Info.InfiltrateTypes.Contains("MissionObjective") && target.HasTrait<InfiltrateForMissionObjective>())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
|
||||||
|
{
|
||||||
|
readonly Func<Actor, bool> useEnterCursor;
|
||||||
|
|
||||||
|
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
|
||||||
|
{
|
||||||
|
ForceAttack=false;
|
||||||
|
this.useEnterCursor = useEnterCursor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||||
|
{
|
||||||
|
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!useEnterCursor(target))
|
||||||
|
cursor = "enter-blocked";
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -410,7 +410,7 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
};
|
};
|
||||||
|
|
||||||
lab = actors["Lab"];
|
lab = actors["Lab"];
|
||||||
lab.AddTrait(new InfiltrateAction(OnLabInfiltrated));
|
lab.AddTrait(new InfiltrateForMissionObjective(OnLabInfiltrated));
|
||||||
lab.AddTrait(new TransformedAction(self => lab = self));
|
lab.AddTrait(new TransformedAction(self => lab = self));
|
||||||
|
|
||||||
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
|
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
|
||||||
@@ -456,13 +456,17 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
|
public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class Allies04Hijackable : IAcceptSpy, INotifyPassengerExited
|
class Allies04Hijackable : IAcceptInfiltrator, INotifyPassengerExited
|
||||||
{
|
{
|
||||||
public Player OldOwner;
|
public Player OldOwner;
|
||||||
|
|
||||||
|
void OnTruckHijacked(Actor spy) { }
|
||||||
|
|
||||||
public Allies04Hijackable(Actor self)
|
public Allies04Hijackable(Actor self)
|
||||||
{
|
{
|
||||||
OldOwner = self.Owner;
|
OldOwner = self.Owner;
|
||||||
|
|
||||||
|
self.AddTrait(new InfiltrateForMissionObjective(OnTruckHijacked));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnInfiltrate(Actor self, Actor spy)
|
public void OnInfiltrate(Actor self, Actor spy)
|
||||||
|
|||||||
@@ -230,11 +230,11 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class InfiltrateAction : IAcceptSpy
|
class InfiltrateForMissionObjective : IAcceptInfiltrator
|
||||||
{
|
{
|
||||||
Action<Actor> a;
|
Action<Actor> a;
|
||||||
|
|
||||||
public InfiltrateAction(Action<Actor> a)
|
public InfiltrateForMissionObjective(Action<Actor> a)
|
||||||
{
|
{
|
||||||
this.a = a;
|
this.a = a;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -329,7 +329,7 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
world.CreateActor("camera", greece, provingGroundsCameraPoint.Location, null);
|
world.CreateActor("camera", greece, provingGroundsCameraPoint.Location, null);
|
||||||
|
|
||||||
superTankDome = actors["SuperTankDome"];
|
superTankDome = actors["SuperTankDome"];
|
||||||
superTankDome.AddTrait(new InfiltrateAction(OnSuperTankDomeInfiltrated));
|
superTankDome.AddTrait(new InfiltrateForMissionObjective(OnSuperTankDomeInfiltrated));
|
||||||
superTankDome.AddTrait(new TransformedAction(self => superTankDome = self));
|
superTankDome.AddTrait(new TransformedAction(self => superTankDome = self));
|
||||||
|
|
||||||
Game.MoveViewport(startEntryPoint.Location.ToFloat2());
|
Game.MoveViewport(startEntryPoint.Location.ToFloat2());
|
||||||
|
|||||||
@@ -409,6 +409,7 @@
|
|||||||
<Compile Include="CloakPaletteEffect.cs" />
|
<Compile Include="CloakPaletteEffect.cs" />
|
||||||
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
||||||
<Compile Include="FogPalette.cs" />
|
<Compile Include="FogPalette.cs" />
|
||||||
|
<Compile Include="Infiltrates.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||||
|
|||||||
@@ -84,15 +84,12 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
yield return new UnitTraitOrderTargeter<IAcceptSpy>( "SpyInfiltrate", 7, "enter", true, false ) { ForceAttack=false };
|
|
||||||
yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
|
yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||||
{
|
{
|
||||||
if( order.OrderID == "SpyInfiltrate" )
|
|
||||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
|
||||||
if( order.OrderID == "Disguise" )
|
if( order.OrderID == "Disguise" )
|
||||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||||
return null;
|
return null;
|
||||||
@@ -100,14 +97,6 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public void ResolveOrder(Actor self, Order order)
|
public void ResolveOrder(Actor self, Order order)
|
||||||
{
|
{
|
||||||
if (order.OrderString == "SpyInfiltrate")
|
|
||||||
{
|
|
||||||
self.SetTargetLine(Target.FromOrder(order), Color.Red);
|
|
||||||
|
|
||||||
self.CancelActivity();
|
|
||||||
self.QueueActivity(new Enter(order.TargetActor));
|
|
||||||
self.QueueActivity(new Infiltrate(order.TargetActor));
|
|
||||||
}
|
|
||||||
if (order.OrderString == "Disguise")
|
if (order.OrderString == "Disguise")
|
||||||
{
|
{
|
||||||
var target = order.TargetActor == self ? null : order.TargetActor;
|
var target = order.TargetActor == self ? null : order.TargetActor;
|
||||||
@@ -121,8 +110,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public string VoicePhraseForOrder(Actor self, Order order)
|
public string VoicePhraseForOrder(Actor self, Order order)
|
||||||
{
|
{
|
||||||
return (order.OrderString == "Disguise"
|
return (order.OrderString == "Disguise") ? "Attack" : null;
|
||||||
|| order.OrderString == "SpyInfiltrate") ? "Attack" : null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Color RadarColorOverride(Actor self)
|
public Color RadarColorOverride(Actor self)
|
||||||
|
|||||||
@@ -190,6 +190,8 @@ SPY:
|
|||||||
PipType: Yellow
|
PipType: Yellow
|
||||||
TakeCover:
|
TakeCover:
|
||||||
Spy:
|
Spy:
|
||||||
|
Infiltrates:
|
||||||
|
InfiltrateTypes: SupportPower, Exploration
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
@@ -197,6 +199,36 @@ SPY:
|
|||||||
RenderSpy:
|
RenderSpy:
|
||||||
IdleAnimations: idle1,idle2
|
IdleAnimations: idle1,idle2
|
||||||
|
|
||||||
|
THF:
|
||||||
|
Inherits: ^Infantry
|
||||||
|
Buildable:
|
||||||
|
Queue: Infantry
|
||||||
|
BuildPaletteOrder: 60
|
||||||
|
Prerequisites: techcenter, tent
|
||||||
|
Owner: allies
|
||||||
|
Valued:
|
||||||
|
Cost: 400
|
||||||
|
Tooltip:
|
||||||
|
Name: Thief
|
||||||
|
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
||||||
|
Selectable:
|
||||||
|
Voice: ThiefVoice
|
||||||
|
Bounds: 12,17,0,-9
|
||||||
|
Health:
|
||||||
|
HP: 25
|
||||||
|
Mobile:
|
||||||
|
Speed: 4
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
|
Passenger:
|
||||||
|
PipType: Yellow
|
||||||
|
Infiltrates:
|
||||||
|
InfiltrateTypes: Cash
|
||||||
|
TakeCover:
|
||||||
|
-AutoTarget:
|
||||||
|
AttackMove:
|
||||||
|
JustMove: true
|
||||||
|
|
||||||
E7:
|
E7:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Buildable:
|
Buildable:
|
||||||
|
|||||||
@@ -301,27 +301,27 @@ Actors:
|
|||||||
Actor83: ftur
|
Actor83: ftur
|
||||||
Location: 67,34
|
Location: 67,34
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor73: spen.noinfiltrate
|
Actor73: spen
|
||||||
Location: 31,82
|
Location: 31,82
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor37: dome.noinfiltrate
|
Actor37: dome
|
||||||
Location: 44,57
|
Location: 44,57
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor65: sam
|
Actor65: sam
|
||||||
Location: 50,37
|
Location: 50,37
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
TurretFacing: 192
|
TurretFacing: 192
|
||||||
Actor70: spen.noinfiltrate
|
Actor70: spen
|
||||||
Location: 39,71
|
Location: 39,71
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor71: spen.noinfiltrate
|
Actor71: spen
|
||||||
Location: 25,68
|
Location: 25,68
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor64: sam
|
Actor64: sam
|
||||||
Location: 28,43
|
Location: 28,43
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
TurretFacing: 48
|
TurretFacing: 48
|
||||||
Actor72: spen.noinfiltrate
|
Actor72: spen
|
||||||
Location: 23,76
|
Location: 23,76
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor88: tsla
|
Actor88: tsla
|
||||||
@@ -465,13 +465,13 @@ Actors:
|
|||||||
Actor130: apwr
|
Actor130: apwr
|
||||||
Location: 101,16
|
Location: 101,16
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor134: proc.noinfiltrate
|
Actor134: proc
|
||||||
Location: 106,30
|
Location: 106,30
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor135: fix
|
Actor135: fix
|
||||||
Location: 102,25
|
Location: 102,25
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor136: dome.noinfiltrate
|
Actor136: dome
|
||||||
Location: 107,25
|
Location: 107,25
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
HijackFactory: weap
|
HijackFactory: weap
|
||||||
@@ -1312,7 +1312,7 @@ Actors:
|
|||||||
Actor414: sbag
|
Actor414: sbag
|
||||||
Location: 74,60
|
Location: 74,60
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor412: proc.noinfiltrate
|
Actor412: proc
|
||||||
Location: 84,68
|
Location: 84,68
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
Actor472: brl3
|
Actor472: brl3
|
||||||
@@ -1809,44 +1809,6 @@ Rules:
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Allies04TransformOnLabInfiltrate:
|
Allies04TransformOnLabInfiltrate:
|
||||||
ToActor: MISS
|
ToActor: MISS
|
||||||
PROC.NoInfiltrate:
|
|
||||||
Inherits: PROC
|
|
||||||
-Buildable:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: PROC
|
|
||||||
Tooltip:
|
|
||||||
Icon: procicon
|
|
||||||
-InfiltrateForCash:
|
|
||||||
Allies04TransformOnLabInfiltrate:
|
|
||||||
ToActor: PROC.NoFreeActor
|
|
||||||
PROC.NoFreeActor:
|
|
||||||
Inherits: PROC
|
|
||||||
-Buildable:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: PROC
|
|
||||||
Tooltip:
|
|
||||||
Icon: procicon
|
|
||||||
-FreeActor:
|
|
||||||
DOME.NoInfiltrate:
|
|
||||||
Inherits: DOME
|
|
||||||
-Buildable:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: DOME
|
|
||||||
Tooltip:
|
|
||||||
Icon: domeicon
|
|
||||||
-InfiltrateForExploration:
|
|
||||||
Allies04TransformOnLabInfiltrate:
|
|
||||||
ToActor: DOME
|
|
||||||
SPEN.NoInfiltrate:
|
|
||||||
Inherits: SPEN
|
|
||||||
-Buildable:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: SPEN
|
|
||||||
Tooltip:
|
|
||||||
Icon: spenicon
|
|
||||||
-InfiltrateForSupportPower:
|
|
||||||
Allies04TransformOnLabInfiltrate:
|
|
||||||
ToActor: SPEN
|
|
||||||
LST.Unselectable:
|
LST.Unselectable:
|
||||||
Inherits: LST
|
Inherits: LST
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -1875,6 +1837,8 @@ Rules:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6
|
Range: 6
|
||||||
Spy:
|
Spy:
|
||||||
|
Infiltrates:
|
||||||
|
InfiltrateTypes: MissionObjective
|
||||||
DOG.Patrol:
|
DOG.Patrol:
|
||||||
Inherits: DOG
|
Inherits: DOG
|
||||||
Buildable:
|
Buildable:
|
||||||
|
|||||||
@@ -2535,11 +2535,14 @@ Rules:
|
|||||||
MonsterTankMadnessScript:
|
MonsterTankMadnessScript:
|
||||||
FirstStartUnits: 1tnk, 1tnk, 2tnk, 2tnk
|
FirstStartUnits: 1tnk, 1tnk, 2tnk, 2tnk
|
||||||
SecondStartUnits: e1, e1, e1, e3, e3
|
SecondStartUnits: e1, e1, e1, e3, e3
|
||||||
ThirdStartUnits: spy, e6, e6
|
ThirdStartUnits: thf, e6, e6
|
||||||
FirstBaseUnits: 1tnk, 1tnk, 2tnk, arty, arty
|
FirstBaseUnits: 1tnk, 1tnk, 2tnk, arty, arty
|
||||||
CivilianEvacuees: c1, c2, c5, c7, c8
|
CivilianEvacuees: c1, c2, c5, c7, c8
|
||||||
MissionObjectivesPanel:
|
MissionObjectivesPanel:
|
||||||
ObjectivesPanel: MISSION_OBJECTIVES
|
ObjectivesPanel: MISSION_OBJECTIVES
|
||||||
|
SPY:
|
||||||
|
Infiltrates:
|
||||||
|
InfiltrateTypes: MissionObjective
|
||||||
DEMITRI:
|
DEMITRI:
|
||||||
Inherits: DELPHI
|
Inherits: DELPHI
|
||||||
Tooltip:
|
Tooltip:
|
||||||
|
|||||||
@@ -196,6 +196,8 @@ SPY:
|
|||||||
PipType: Yellow
|
PipType: Yellow
|
||||||
TakeCover:
|
TakeCover:
|
||||||
Spy:
|
Spy:
|
||||||
|
Infiltrates:
|
||||||
|
InfiltrateTypes: Cash, SupportPower, Exploration
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
@@ -427,6 +429,8 @@ THF:
|
|||||||
Range: 5
|
Range: 5
|
||||||
Passenger:
|
Passenger:
|
||||||
PipType: Yellow
|
PipType: Yellow
|
||||||
|
Infiltrates:
|
||||||
|
InfiltrateTypes: Cash
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
AttackMove:
|
AttackMove:
|
||||||
|
|||||||
Reference in New Issue
Block a user