separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness - remove crude workarounds for allies04
This commit is contained in:
@@ -66,7 +66,7 @@ namespace OpenRA.Traits
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public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
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public interface IStoreOre { int Capacity { get; } }
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public interface IToolTip
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{
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
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if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
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return NextActivity;
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foreach (var t in target.TraitsImplementing<IAcceptSpy>())
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foreach (var t in target.TraitsImplementing<IAcceptInfiltrator>())
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t.OnInfiltrate(target, self);
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if (self.HasTrait<DontDestroyWhenInfiltrating>())
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@@ -25,16 +25,16 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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class InfiltrateForCash : IAcceptSpy
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class InfiltrateForCash : IAcceptInfiltrator
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{
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InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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public void OnInfiltrate(Actor self, Actor spy)
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = spy.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
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var toGive = Math.Max(toTake, info.Minimum);
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
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self.World.AddFrameEndTask(w => w.Add(new CashTick(toGive, 30, 2, self.CenterLocation,
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spy.Owner.ColorRamp.GetColor(0))));
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infiltrator.Owner.ColorRamp.GetColor(0))));
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}
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}
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}
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@@ -16,11 +16,11 @@ namespace OpenRA.Mods.RA
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{
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class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> {}
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class InfiltrateForExploration : IAcceptSpy
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class InfiltrateForExploration : IAcceptInfiltrator
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{
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public void OnInfiltrate(Actor self, Actor spy)
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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spy.Owner.Shroud.MergeShroud(self.Owner.Shroud);
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infiltrator.Owner.Shroud.MergeShroud(self.Owner.Shroud);
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if (!self.Owner.HasFogVisibility())
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self.Owner.Shroud.ResetExploration();
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
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}
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class InfiltrateForSupportPower : IAcceptSpy
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class InfiltrateForSupportPower : IAcceptInfiltrator
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{
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InfiltrateForSupportPowerInfo Info;
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@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA
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Info = info;
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}
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public void OnInfiltrate(Actor self, Actor spy)
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public void OnInfiltrate(Actor self, Actor infiltrator)
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{
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spy.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
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infiltrator.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
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{
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new OwnerInit( spy.Owner )
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new OwnerInit(infiltrator.Owner)
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}));
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}
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}
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114
OpenRA.Mods.RA/Infiltrates.cs
Normal file
114
OpenRA.Mods.RA/Infiltrates.cs
Normal file
@@ -0,0 +1,114 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Missions;
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namespace OpenRA.Mods.RA
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{
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class InfiltratesInfo : ITraitInfo
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{
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public string[] InfiltrateTypes = {"Cash", "SupportPower", "Exploration"};
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public object Create(ActorInitializer init) { return new Infiltrates(this); }
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}
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class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
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{
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public readonly InfiltratesInfo Info;
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public Infiltrates(InfiltratesInfo info)
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{
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Info = info;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new InfiltratorOrderTargeter(target => CanInfiltrate(target));
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "Infiltrate")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Infiltrate" && CanInfiltrate(order.TargetActor)) ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Infiltrate")
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{
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if (!CanInfiltrate(order.TargetActor))
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return;
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor));
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self.QueueActivity(new Infiltrate(order.TargetActor));
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}
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}
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bool CanInfiltrate(Actor target)
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{
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if (Info.InfiltrateTypes.Contains("Cash") && target.HasTrait<InfiltrateForCash>())
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return true;
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if (Info.InfiltrateTypes.Contains("SupportPower") && target.HasTrait<InfiltrateForSupportPower>())
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return true;
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if (Info.InfiltrateTypes.Contains("Exploration") && target.HasTrait<InfiltrateForExploration>())
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return true;
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if (Info.InfiltrateTypes.Contains("MissionObjective") && target.HasTrait<InfiltrateForMissionObjective>())
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return true;
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return false;
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}
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class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
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{
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readonly Func<Actor, bool> useEnterCursor;
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
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{
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ForceAttack=false;
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this.useEnterCursor = useEnterCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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if (!useEnterCursor(target))
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cursor = "enter-blocked";
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return true;
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}
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}
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}
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}
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@@ -410,7 +410,7 @@ namespace OpenRA.Mods.RA.Missions
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};
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lab = actors["Lab"];
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lab.AddTrait(new InfiltrateAction(OnLabInfiltrated));
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lab.AddTrait(new InfiltrateForMissionObjective(OnLabInfiltrated));
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lab.AddTrait(new TransformedAction(self => lab = self));
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reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
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@@ -456,13 +456,17 @@ namespace OpenRA.Mods.RA.Missions
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public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
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}
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class Allies04Hijackable : IAcceptSpy, INotifyPassengerExited
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class Allies04Hijackable : IAcceptInfiltrator, INotifyPassengerExited
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{
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public Player OldOwner;
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void OnTruckHijacked(Actor spy) { }
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public Allies04Hijackable(Actor self)
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{
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OldOwner = self.Owner;
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self.AddTrait(new InfiltrateForMissionObjective(OnTruckHijacked));
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}
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public void OnInfiltrate(Actor self, Actor spy)
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@@ -230,11 +230,11 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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class InfiltrateAction : IAcceptSpy
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class InfiltrateForMissionObjective : IAcceptInfiltrator
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{
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Action<Actor> a;
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public InfiltrateAction(Action<Actor> a)
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public InfiltrateForMissionObjective(Action<Actor> a)
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{
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this.a = a;
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}
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@@ -329,7 +329,7 @@ namespace OpenRA.Mods.RA.Missions
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world.CreateActor("camera", greece, provingGroundsCameraPoint.Location, null);
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superTankDome = actors["SuperTankDome"];
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superTankDome.AddTrait(new InfiltrateAction(OnSuperTankDomeInfiltrated));
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superTankDome.AddTrait(new InfiltrateForMissionObjective(OnSuperTankDomeInfiltrated));
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superTankDome.AddTrait(new TransformedAction(self => superTankDome = self));
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Game.MoveViewport(startEntryPoint.Location.ToFloat2());
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@@ -409,6 +409,7 @@
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<Compile Include="CloakPaletteEffect.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="FogPalette.cs" />
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<Compile Include="Infiltrates.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -84,15 +84,12 @@ namespace OpenRA.Mods.RA
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{
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get
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{
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yield return new UnitTraitOrderTargeter<IAcceptSpy>( "SpyInfiltrate", 7, "enter", true, false ) { ForceAttack=false };
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yield return new UnitTraitOrderTargeter<RenderInfantry>( "Disguise", 7, "ability", true, true ) { ForceAttack=false };
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yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "SpyInfiltrate" )
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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if( order.OrderID == "Disguise" )
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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@@ -100,14 +97,6 @@ namespace OpenRA.Mods.RA
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "SpyInfiltrate")
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{
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor));
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self.QueueActivity(new Infiltrate(order.TargetActor));
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}
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if (order.OrderString == "Disguise")
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{
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var target = order.TargetActor == self ? null : order.TargetActor;
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@@ -121,8 +110,7 @@ namespace OpenRA.Mods.RA
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Disguise"
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|| order.OrderString == "SpyInfiltrate") ? "Attack" : null;
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return (order.OrderString == "Disguise") ? "Attack" : null;
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}
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public Color RadarColorOverride(Actor self)
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@@ -190,6 +190,8 @@ SPY:
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PipType: Yellow
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TakeCover:
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Spy:
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Infiltrates:
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InfiltrateTypes: SupportPower, Exploration
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -197,6 +199,36 @@ SPY:
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RenderSpy:
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IdleAnimations: idle1,idle2
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THF:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: techcenter, tent
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Owner: allies
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Valued:
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Cost: 400
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Tooltip:
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Name: Thief
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Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
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Selectable:
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Voice: ThiefVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 5
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Passenger:
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PipType: Yellow
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Infiltrates:
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InfiltrateTypes: Cash
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TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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E7:
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Inherits: ^Infantry
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Buildable:
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@@ -301,27 +301,27 @@ Actors:
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Actor83: ftur
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Location: 67,34
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Owner: Soviets
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Actor73: spen.noinfiltrate
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Actor73: spen
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Location: 31,82
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Owner: Soviets
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Actor37: dome.noinfiltrate
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Actor37: dome
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Location: 44,57
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Owner: Soviets
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Actor65: sam
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Location: 50,37
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Owner: Soviets
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TurretFacing: 192
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Actor70: spen.noinfiltrate
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Actor70: spen
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Location: 39,71
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Owner: Soviets
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Actor71: spen.noinfiltrate
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Actor71: spen
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Location: 25,68
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Owner: Soviets
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Actor64: sam
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Location: 28,43
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Owner: Soviets
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TurretFacing: 48
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Actor72: spen.noinfiltrate
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Actor72: spen
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Location: 23,76
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Owner: Soviets
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Actor88: tsla
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@@ -465,13 +465,13 @@ Actors:
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Actor130: apwr
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Location: 101,16
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Owner: Soviets
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Actor134: proc.noinfiltrate
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Actor134: proc
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Location: 106,30
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Owner: Soviets
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Actor135: fix
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Location: 102,25
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Owner: Soviets
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Actor136: dome.noinfiltrate
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Actor136: dome
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Location: 107,25
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Owner: Soviets
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HijackFactory: weap
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@@ -1312,7 +1312,7 @@ Actors:
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Actor414: sbag
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Location: 74,60
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Owner: Soviets
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Actor412: proc.noinfiltrate
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Actor412: proc
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Location: 84,68
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Owner: Soviets
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Actor472: brl3
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@@ -1809,44 +1809,6 @@ Rules:
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AutoTargetIgnore:
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Allies04TransformOnLabInfiltrate:
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ToActor: MISS
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PROC.NoInfiltrate:
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Inherits: PROC
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-Buildable:
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RenderBuilding:
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Image: PROC
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Tooltip:
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Icon: procicon
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-InfiltrateForCash:
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Allies04TransformOnLabInfiltrate:
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ToActor: PROC.NoFreeActor
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PROC.NoFreeActor:
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Inherits: PROC
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-Buildable:
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RenderBuilding:
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Image: PROC
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Tooltip:
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Icon: procicon
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-FreeActor:
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DOME.NoInfiltrate:
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Inherits: DOME
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-Buildable:
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RenderBuilding:
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Image: DOME
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Tooltip:
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Icon: domeicon
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-InfiltrateForExploration:
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Allies04TransformOnLabInfiltrate:
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ToActor: DOME
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SPEN.NoInfiltrate:
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Inherits: SPEN
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-Buildable:
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RenderBuilding:
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Image: SPEN
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Tooltip:
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Icon: spenicon
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-InfiltrateForSupportPower:
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Allies04TransformOnLabInfiltrate:
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ToActor: SPEN
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LST.Unselectable:
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Inherits: LST
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Buildable:
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@@ -1875,6 +1837,8 @@ Rules:
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RevealsShroud:
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Range: 6
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Spy:
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Infiltrates:
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InfiltrateTypes: MissionObjective
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DOG.Patrol:
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Inherits: DOG
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Buildable:
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@@ -2535,11 +2535,14 @@ Rules:
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MonsterTankMadnessScript:
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FirstStartUnits: 1tnk, 1tnk, 2tnk, 2tnk
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SecondStartUnits: e1, e1, e1, e3, e3
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ThirdStartUnits: spy, e6, e6
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ThirdStartUnits: thf, e6, e6
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FirstBaseUnits: 1tnk, 1tnk, 2tnk, arty, arty
|
||||
CivilianEvacuees: c1, c2, c5, c7, c8
|
||||
MissionObjectivesPanel:
|
||||
ObjectivesPanel: MISSION_OBJECTIVES
|
||||
SPY:
|
||||
Infiltrates:
|
||||
InfiltrateTypes: MissionObjective
|
||||
DEMITRI:
|
||||
Inherits: DELPHI
|
||||
Tooltip:
|
||||
|
||||
@@ -196,6 +196,8 @@ SPY:
|
||||
PipType: Yellow
|
||||
TakeCover:
|
||||
Spy:
|
||||
Infiltrates:
|
||||
InfiltrateTypes: Cash, SupportPower, Exploration
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
@@ -427,6 +429,8 @@ THF:
|
||||
Range: 5
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
Infiltrates:
|
||||
InfiltrateTypes: Cash
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
|
||||
Reference in New Issue
Block a user