Cache WeaponInfo look-ups
This commit is contained in:
@@ -23,12 +23,12 @@ namespace OpenRA.Mods.Cnc.Effects
|
||||
readonly Animation anim;
|
||||
readonly Player firedBy;
|
||||
readonly string palette;
|
||||
readonly string weapon;
|
||||
readonly WeaponInfo weapon;
|
||||
|
||||
int weaponDelay;
|
||||
bool impacted = false;
|
||||
|
||||
public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette, int delay)
|
||||
public IonCannon(Player firedBy, WeaponInfo weapon, World world, CPos location, string effect, string palette, int delay)
|
||||
{
|
||||
this.firedBy = firedBy;
|
||||
this.weapon = weapon;
|
||||
@@ -44,7 +44,6 @@ namespace OpenRA.Mods.Cnc.Effects
|
||||
anim.Tick();
|
||||
if (!impacted && weaponDelay-- <= 0)
|
||||
{
|
||||
var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
|
||||
weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>());
|
||||
impacted = true;
|
||||
}
|
||||
|
||||
@@ -16,12 +16,15 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
class PoisonedByTiberiumInfo : UpgradableTraitInfo
|
||||
class PoisonedByTiberiumInfo : UpgradableTraitInfo, IRulesetLoaded
|
||||
{
|
||||
[WeaponReference] public readonly string Weapon = "Tiberium";
|
||||
public readonly HashSet<string> Resources = new HashSet<string> { "Tiberium", "BlueTiberium" };
|
||||
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
|
||||
public override object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
|
||||
}
|
||||
|
||||
class PoisonedByTiberium : UpgradableTrait<PoisonedByTiberiumInfo>, ITick, ISync
|
||||
@@ -45,10 +48,8 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
if (r == null || !Info.Resources.Contains(r.Info.Name))
|
||||
return;
|
||||
|
||||
var weapon = self.World.Map.Rules.Weapons[Info.Weapon.ToLowerInvariant()];
|
||||
|
||||
weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
|
||||
poisonTicks = weapon.ReloadDelay;
|
||||
Info.WeaponInfo.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
|
||||
poisonTicks = Info.WeaponInfo.ReloadDelay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Cnc.Effects;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
@@ -16,7 +17,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
class IonCannonPowerInfo : SupportPowerInfo
|
||||
class IonCannonPowerInfo : SupportPowerInfo, IRulesetLoaded
|
||||
{
|
||||
[ActorReference]
|
||||
[Desc("Actor to spawn when the attack starts")]
|
||||
@@ -32,10 +33,13 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Which weapon to fire"), WeaponReference]
|
||||
public readonly string Weapon = "IonCannon";
|
||||
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
|
||||
[Desc("Apply the weapon impact this many ticks into the effect")]
|
||||
public readonly int WeaponDelay = 7;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new IonCannonPower(init.Self, this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
|
||||
}
|
||||
|
||||
class IonCannonPower : SupportPower
|
||||
@@ -55,7 +59,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
Game.Sound.Play(Info.LaunchSound, self.World.Map.CenterOfCell(order.TargetLocation));
|
||||
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette, info.WeaponDelay));
|
||||
w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, order.TargetLocation, info.Effect, info.EffectPalette, info.WeaponDelay));
|
||||
|
||||
if (info.CameraActor == null)
|
||||
return;
|
||||
|
||||
@@ -35,12 +35,10 @@ namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
if (self.CenterPosition.Z <= 0)
|
||||
{
|
||||
if (info.Explosion != null)
|
||||
if (info.ExplosionWeapon != null)
|
||||
{
|
||||
var weapon = self.World.Map.Rules.Weapons[info.Explosion.ToLowerInvariant()];
|
||||
|
||||
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
|
||||
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
|
||||
}
|
||||
|
||||
self.Dispose();
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Effects
|
||||
{
|
||||
readonly Player firedBy;
|
||||
readonly Animation anim;
|
||||
readonly string weapon;
|
||||
readonly WeaponInfo weapon;
|
||||
readonly string flashType;
|
||||
|
||||
readonly WPos ascendSource;
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Effects
|
||||
WPos pos;
|
||||
int ticks;
|
||||
|
||||
public NukeLaunch(Player firedBy, string weapon, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType)
|
||||
public NukeLaunch(Player firedBy, string name, WeaponInfo weapon, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType)
|
||||
{
|
||||
this.firedBy = firedBy;
|
||||
this.weapon = weapon;
|
||||
@@ -49,13 +49,12 @@ namespace OpenRA.Mods.Common.Effects
|
||||
descendSource = targetPos + offset;
|
||||
descendTarget = targetPos;
|
||||
|
||||
anim = new Animation(firedBy.World, weapon);
|
||||
anim = new Animation(firedBy.World, name);
|
||||
anim.PlayRepeating("up");
|
||||
|
||||
pos = launchPos;
|
||||
var weaponRules = firedBy.World.Map.Rules.Weapons[weapon.ToLowerInvariant()];
|
||||
if (weaponRules.Report != null && weaponRules.Report.Any())
|
||||
Game.Sound.Play(weaponRules.Report.Random(firedBy.World.SharedRandom), pos);
|
||||
if (weapon.Report != null && weapon.Report.Any())
|
||||
Game.Sound.Play(weapon.Report.Random(firedBy.World.SharedRandom), pos);
|
||||
|
||||
if (skipAscent)
|
||||
ticks = turn;
|
||||
@@ -82,7 +81,6 @@ namespace OpenRA.Mods.Common.Effects
|
||||
void Explode(World world)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
|
||||
weapon.Impact(Target.FromPos(pos), firedBy.PlayerActor, Enumerable.Empty<int>());
|
||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Causes aircraft husks that are spawned in the air to crash to the ground.")]
|
||||
public class FallsToEarthInfo : ITraitInfo
|
||||
public class FallsToEarthInfo : ITraitInfo, IRulesetLoaded
|
||||
{
|
||||
[WeaponReference]
|
||||
public readonly string Explosion = "UnitExplode";
|
||||
@@ -25,7 +25,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly bool Moves = false;
|
||||
public readonly WDist Velocity = new WDist(43);
|
||||
|
||||
public WeaponInfo ExplosionWeapon { get; private set; }
|
||||
|
||||
public object Create(ActorInitializer init) { return new FallsToEarth(init.Self, this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
ExplosionWeapon = string.IsNullOrEmpty(Explosion) ? null : rules.Weapons[Explosion.ToLowerInvariant()];
|
||||
}
|
||||
}
|
||||
|
||||
public class FallsToEarth
|
||||
|
||||
@@ -12,13 +12,14 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class BridgeInfo : ITraitInfo, Requires<HealthInfo>, Requires<BuildingInfo>
|
||||
class BridgeInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>, Requires<BuildingInfo>
|
||||
{
|
||||
public readonly bool Long = false;
|
||||
|
||||
@@ -41,8 +42,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("The name of the weapon to use when demolishing the bridge")]
|
||||
[WeaponReference] public readonly string DemolishWeapon = "Demolish";
|
||||
|
||||
public WeaponInfo DemolishWeaponInfo { get; private set; }
|
||||
|
||||
public object Create(ActorInitializer init) { return new Bridge(init.Self, this); }
|
||||
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { DemolishWeaponInfo = rules.Weapons[DemolishWeapon.ToLowerInvariant()]; }
|
||||
|
||||
public IEnumerable<Pair<ushort, int>> Templates
|
||||
{
|
||||
get
|
||||
@@ -333,10 +338,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var initialDamage = health.DamageState;
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var weapon = saboteur.World.Map.Rules.Weapons[info.DemolishWeapon.ToLowerInvariant()];
|
||||
|
||||
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
|
||||
info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
|
||||
|
||||
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
|
||||
self.Kill(saboteur);
|
||||
|
||||
@@ -11,13 +11,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Warheads;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This actor explodes when killed.")]
|
||||
public class ExplodesInfo : ITraitInfo
|
||||
public class ExplodesInfo : ITraitInfo, IRulesetLoaded
|
||||
{
|
||||
[WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion if ammo/payload is loaded.")]
|
||||
public readonly string Weapon = "UnitExplode";
|
||||
@@ -34,7 +35,15 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("DeathType(s) to apply upon explosion.")]
|
||||
public readonly HashSet<string> DeathType = new HashSet<string>();
|
||||
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
public WeaponInfo EmptyWeaponInfo { get; private set; }
|
||||
|
||||
public object Create(ActorInitializer init) { return new Explodes(this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
WeaponInfo = string.IsNullOrEmpty(Weapon) ? null : rules.Weapons[Weapon.ToLowerInvariant()];
|
||||
EmptyWeaponInfo = string.IsNullOrEmpty(EmptyWeapon) ? null : rules.Weapons[EmptyWeapon.ToLowerInvariant()];
|
||||
}
|
||||
}
|
||||
|
||||
public class Explodes : INotifyKilled
|
||||
@@ -55,15 +64,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (info.DeathType.Count > 0 && warhead != null && !warhead.DamageTypes.Overlaps(info.DeathType))
|
||||
return;
|
||||
|
||||
var weaponName = ChooseWeaponForExplosion(self);
|
||||
if (string.IsNullOrEmpty(weaponName))
|
||||
var weapon = ChooseWeaponForExplosion(self);
|
||||
if (weapon == null)
|
||||
return;
|
||||
|
||||
if (!e.Attacker.World.Map.Rules.Weapons.ContainsKey(weaponName.ToLowerInvariant()))
|
||||
throw new InvalidOperationException("Actor " + self.Info.Name
|
||||
+ ": Could not find weapon '" + weaponName.ToLowerInvariant() + "', check for typos.");
|
||||
|
||||
var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()];
|
||||
if (weapon.Report != null && weapon.Report.Any())
|
||||
Game.Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
|
||||
|
||||
@@ -71,11 +75,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
|
||||
}
|
||||
|
||||
string ChooseWeaponForExplosion(Actor self)
|
||||
WeaponInfo ChooseWeaponForExplosion(Actor self)
|
||||
{
|
||||
var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
|
||||
var useFullExplosion = self.World.SharedRandom.Next(100) <= info.LoadedChance;
|
||||
return (shouldExplode && useFullExplosion) ? info.Weapon : info.EmptyWeapon;
|
||||
return (shouldExplode && useFullExplosion) ? info.WeaponInfo : info.EmptyWeaponInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Primitives;
|
||||
@@ -17,7 +18,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class NukePowerInfo : SupportPowerInfo, Requires<BodyOrientationInfo>
|
||||
class NukePowerInfo : SupportPowerInfo, IRulesetLoaded, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[WeaponReference]
|
||||
public readonly string MissileWeapon = "";
|
||||
@@ -51,7 +52,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Sequence the launching actor should play when activating this power.")]
|
||||
public readonly string ActivationSequence = "active";
|
||||
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
|
||||
public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[MissileWeapon.ToLowerInvariant()]; }
|
||||
}
|
||||
|
||||
class NukePower : SupportPower
|
||||
@@ -82,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
var targetPosition = self.World.Map.CenterOfCell(order.TargetLocation);
|
||||
var missile = new NukeLaunch(self.Owner, info.MissileWeapon,
|
||||
var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo,
|
||||
self.CenterPosition + body.LocalToWorld(info.SpawnOffset),
|
||||
targetPosition,
|
||||
info.FlightVelocity, info.FlightDelay, info.SkipAscent,
|
||||
|
||||
@@ -15,13 +15,20 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
|
||||
public class ThrowsShrapnelInfo : ITraitInfo
|
||||
public class ThrowsShrapnelInfo : ITraitInfo, IRulesetLoaded
|
||||
{
|
||||
[WeaponReference, FieldLoader.Require]
|
||||
public string[] Weapons = { };
|
||||
public int[] Pieces = { 3, 10 };
|
||||
public WDist[] Range = { WDist.FromCells(2), WDist.FromCells(5) };
|
||||
|
||||
public WeaponInfo[] WeaponInfos { get; private set; }
|
||||
|
||||
public object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
WeaponInfos = Weapons.Select(w => rules.Weapons[w.ToLowerInvariant()]).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
class ThrowsShrapnel : INotifyKilled
|
||||
@@ -35,9 +42,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public void Killed(Actor self, AttackInfo attack)
|
||||
{
|
||||
foreach (var name in info.Weapons)
|
||||
foreach (var wep in info.WeaponInfos)
|
||||
{
|
||||
var wep = self.World.Map.Rules.Weapons[name.ToLowerInvariant()];
|
||||
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
|
||||
var range = self.World.SharedRandom.Next(info.Range[0].Length, info.Range[1].Length);
|
||||
|
||||
|
||||
@@ -16,21 +16,23 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Reduces health points over time when the actor is placed on unsafe terrain.")]
|
||||
class DamagedWithoutFoundationInfo : ITraitInfo, Requires<HealthInfo>
|
||||
class DamagedWithoutFoundationInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
|
||||
{
|
||||
[WeaponReference]
|
||||
public readonly string Weapon = "weathering";
|
||||
public readonly HashSet<string> SafeTerrain = new HashSet<string> { "Concrete" };
|
||||
public readonly int DamageThreshold = 50;
|
||||
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
|
||||
public object Create(ActorInitializer init) { return new DamagedWithoutFoundation(init.Self, this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
|
||||
}
|
||||
|
||||
class DamagedWithoutFoundation : ITick, ISync, INotifyAddedToWorld
|
||||
{
|
||||
readonly DamagedWithoutFoundationInfo info;
|
||||
readonly Health health;
|
||||
readonly WeaponInfo weapon;
|
||||
|
||||
[Sync] int damageThreshold = 100;
|
||||
[Sync] int damageTicks;
|
||||
@@ -39,7 +41,6 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
this.info = info;
|
||||
health = self.Trait<Health>();
|
||||
weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
|
||||
}
|
||||
|
||||
public void AddedToWorld(Actor self)
|
||||
@@ -69,8 +70,8 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
if (health.HP <= damageThreshold || --damageTicks > 0)
|
||||
return;
|
||||
|
||||
weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
|
||||
damageTicks = weapon.ReloadDelay;
|
||||
info.WeaponInfo.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
|
||||
damageTicks = info.WeaponInfo.ReloadDelay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
@@ -22,7 +23,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
|
||||
class MadTankInfo : ITraitInfo, IRulesetLoaded, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
|
||||
{
|
||||
[SequenceReference] public readonly string ThumpSequence = "piston";
|
||||
public readonly int ThumpInterval = 8;
|
||||
@@ -47,7 +48,15 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public WeaponInfo ThumpDamageWeaponInfo { get; private set; }
|
||||
public WeaponInfo DetonationWeaponInfo { get; private set; }
|
||||
|
||||
public object Create(ActorInitializer init) { return new MadTank(init.Self, this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
ThumpDamageWeaponInfo = rules.Weapons[ThumpDamageWeapon.ToLowerInvariant()];
|
||||
DetonationWeaponInfo = rules.Weapons[DetonationWeapon.ToLowerInvariant()];
|
||||
}
|
||||
}
|
||||
|
||||
class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, ITick, IPreventsTeleport
|
||||
@@ -76,10 +85,8 @@ namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
if (info.ThumpDamageWeapon != null)
|
||||
{
|
||||
var weapon = self.World.Map.Rules.Weapons[info.ThumpDamageWeapon.ToLowerInvariant()];
|
||||
|
||||
// Use .FromPos since this weapon needs to affect more than just the MadTank actor
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
|
||||
info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
|
||||
}
|
||||
|
||||
screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
|
||||
@@ -118,10 +125,8 @@ namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
if (info.DetonationWeapon != null)
|
||||
{
|
||||
var weapon = self.World.Map.Rules.Weapons[info.DetonationWeapon.ToLowerInvariant()];
|
||||
|
||||
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
|
||||
info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
|
||||
}
|
||||
|
||||
self.Kill(self);
|
||||
|
||||
Reference in New Issue
Block a user