Cache WeaponInfo look-ups

This commit is contained in:
atlimit8
2015-10-03 22:29:40 -05:00
parent f2f2fd8871
commit 49d7604bd9
12 changed files with 82 additions and 53 deletions

View File

@@ -16,21 +16,23 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Reduces health points over time when the actor is placed on unsafe terrain.")]
class DamagedWithoutFoundationInfo : ITraitInfo, Requires<HealthInfo>
class DamagedWithoutFoundationInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
{
[WeaponReference]
public readonly string Weapon = "weathering";
public readonly HashSet<string> SafeTerrain = new HashSet<string> { "Concrete" };
public readonly int DamageThreshold = 50;
public WeaponInfo WeaponInfo { get; private set; }
public object Create(ActorInitializer init) { return new DamagedWithoutFoundation(init.Self, this); }
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
}
class DamagedWithoutFoundation : ITick, ISync, INotifyAddedToWorld
{
readonly DamagedWithoutFoundationInfo info;
readonly Health health;
readonly WeaponInfo weapon;
[Sync] int damageThreshold = 100;
[Sync] int damageTicks;
@@ -39,7 +41,6 @@ namespace OpenRA.Mods.D2k.Traits
{
this.info = info;
health = self.Trait<Health>();
weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
}
public void AddedToWorld(Actor self)
@@ -69,8 +70,8 @@ namespace OpenRA.Mods.D2k.Traits
if (health.HP <= damageThreshold || --damageTicks > 0)
return;
weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
damageTicks = weapon.ReloadDelay;
info.WeaponInfo.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
damageTicks = info.WeaponInfo.ReloadDelay;
}
}
}