Fix incorrectly named lobby option properties.
This commit is contained in:
@@ -10,10 +10,10 @@ Player:
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AllyRepair:
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AllyRepair:
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PlayerResources:
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PlayerResources:
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DeveloperMode:
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DeveloperMode:
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DisplayOrder: 6
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CheckboxDisplayOrder: 6
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BaseAttackNotifier:
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BaseAttackNotifier:
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Shroud:
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Shroud:
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FogDisplayOrder: 3
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FogCheckboxDisplayOrder: 3
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PlayerStatistics:
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PlayerStatistics:
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FrozenActorLayer:
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FrozenActorLayer:
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PlaceBeacon:
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PlaceBeacon:
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@@ -80,12 +80,12 @@ World:
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CheckboxVisible: False
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CheckboxVisible: False
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SpawnMapActors:
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SpawnMapActors:
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MapBuildRadius:
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MapBuildRadius:
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AllyBuildRadiusDisplayOrder: 4
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AllyBuildRadiusCheckboxDisplayOrder: 4
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BuildRadiusDisplayOrder: 5
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BuildRadiusCheckboxDisplayOrder: 5
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MapOptions:
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MapOptions:
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ShortGameDisplayOrder: 2
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDisplayOrder: 3
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GameSpeedDropdownDisplayOrder: 3
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MPStartLocations:
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MPStartLocations:
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CreateMPPlayers:
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CreateMPPlayers:
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MPStartUnits@mcvonly:
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MPStartUnits@mcvonly:
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@@ -131,14 +131,14 @@ World:
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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SpawnMPUnits:
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SpawnMPUnits:
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StartingUnitsClass: light
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StartingUnitsClass: light
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DisplayOrder: 0
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DropdownDisplayOrder: 0
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CrateSpawner:
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CrateSpawner:
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Minimum: 1
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Minimum: 1
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Maximum: 6
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Maximum: 6
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SpawnInterval: 3000
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SpawnInterval: 3000
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WaterChance: 0
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WaterChance: 0
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InitialSpawnDelay: 1500
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InitialSpawnDelay: 1500
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DisplayOrder: 1
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CheckboxDisplayOrder: 1
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PathFinder:
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PathFinder:
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ValidateOrder:
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ValidateOrder:
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DebugPauseState:
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DebugPauseState:
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@@ -63,10 +63,10 @@ Player:
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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DeveloperMode:
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DeveloperMode:
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DisplayOrder: 6
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CheckboxDisplayOrder: 6
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BaseAttackNotifier:
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BaseAttackNotifier:
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Shroud:
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Shroud:
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FogDisplayOrder: 3
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FogCheckboxDisplayOrder: 3
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FrozenActorLayer:
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FrozenActorLayer:
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HarvesterAttackNotifier:
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HarvesterAttackNotifier:
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PlayerStatistics:
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PlayerStatistics:
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@@ -80,7 +80,7 @@ World:
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WaterChance: 0
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WaterChance: 0
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ValidGround: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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ValidGround: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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InitialSpawnDelay: 1500
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InitialSpawnDelay: 1500
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DisplayOrder: 1
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CheckboxDisplayOrder: 1
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DomainIndex:
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DomainIndex:
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WarheadDebugOverlay:
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WarheadDebugOverlay:
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BuildableTerrainLayer:
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BuildableTerrainLayer:
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@@ -101,12 +101,12 @@ World:
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CheckboxDisplayOrder: 5
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CheckboxDisplayOrder: 5
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SpawnMapActors:
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SpawnMapActors:
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MapBuildRadius:
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MapBuildRadius:
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AllyBuildRadiusDisplayOrder: 4
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AllyBuildRadiusCheckboxDisplayOrder: 4
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BuildRadiusVisible: False
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BuildRadiusCheckboxVisible: False
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MapOptions:
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MapOptions:
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ShortGameDisplayOrder: 2
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDisplayOrder: 3
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GameSpeedDropdownDisplayOrder: 3
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CreateMPPlayers:
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CreateMPPlayers:
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MPStartLocations:
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MPStartLocations:
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MPStartUnits@mcv:
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MPStartUnits@mcv:
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@@ -163,7 +163,7 @@ World:
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InnerSupportRadius: 3
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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OuterSupportRadius: 5
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SpawnMPUnits:
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SpawnMPUnits:
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DisplayOrder: 1
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DropdownDisplayOrder: 1
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PathFinder:
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PathFinder:
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ValidateOrder:
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ValidateOrder:
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DebugPauseState:
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DebugPauseState:
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@@ -43,10 +43,10 @@ Player:
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PlayerResources:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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DeveloperMode:
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DeveloperMode:
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DisplayOrder: 6
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CheckboxDisplayOrder: 6
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GpsWatcher:
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GpsWatcher:
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Shroud:
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Shroud:
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FogDisplayOrder: 3
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FogCheckboxDisplayOrder: 3
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FrozenActorLayer:
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FrozenActorLayer:
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BaseAttackNotifier:
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BaseAttackNotifier:
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PlayerStatistics:
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PlayerStatistics:
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@@ -112,7 +112,7 @@ World:
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SpawnInterval: 3000
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SpawnInterval: 3000
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WaterChance: 20
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WaterChance: 20
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InitialSpawnDelay: 1500
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InitialSpawnDelay: 1500
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DisplayOrder: 1
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CheckboxDisplayOrder: 1
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DomainIndex:
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DomainIndex:
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SmudgeLayer@SCORCH:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Type: Scorch
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@@ -126,12 +126,12 @@ World:
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WarheadDebugOverlay:
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WarheadDebugOverlay:
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SpawnMapActors:
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SpawnMapActors:
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MapBuildRadius:
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MapBuildRadius:
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AllyBuildRadiusDisplayOrder: 4
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AllyBuildRadiusCheckboxDisplayOrder: 4
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BuildRadiusDisplayOrder: 5
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BuildRadiusCheckboxDisplayOrder: 5
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MapOptions:
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MapOptions:
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ShortGameDisplayOrder: 2
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDisplayOrder: 3
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GameSpeedDropdownDisplayOrder: 3
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CreateMPPlayers:
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CreateMPPlayers:
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MPStartUnits@mcvonly:
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MPStartUnits@mcvonly:
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Class: none
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Class: none
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@@ -172,7 +172,7 @@ World:
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OuterSupportRadius: 5
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OuterSupportRadius: 5
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MPStartLocations:
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MPStartLocations:
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SpawnMPUnits:
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SpawnMPUnits:
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DisplayOrder: 1
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DropdownDisplayOrder: 1
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PathFinder:
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PathFinder:
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ValidateOrder:
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ValidateOrder:
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DebugPauseState:
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DebugPauseState:
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@@ -43,10 +43,10 @@ Player:
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PlayerResources:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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DeveloperMode:
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DeveloperMode:
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Enabled: true
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CheckboxEnabled: true
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DisplayOrder: 6
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CheckboxDisplayOrder: 6
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Shroud:
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Shroud:
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FogDisplayOrder: 3
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FogCheckboxDisplayOrder: 3
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FrozenActorLayer:
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FrozenActorLayer:
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BaseAttackNotifier:
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BaseAttackNotifier:
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AllyNotification: OurAllyIsUnderAttack
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AllyNotification: OurAllyIsUnderAttack
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@@ -111,15 +111,15 @@ World:
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ResourceClaimLayer:
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ResourceClaimLayer:
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WarheadDebugOverlay:
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WarheadDebugOverlay:
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MapCreeps:
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MapCreeps:
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Visible: False
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CheckboxVisible: False
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SpawnMapActors:
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SpawnMapActors:
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MapBuildRadius:
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MapBuildRadius:
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AllyBuildRadiusDisplayOrder: 4
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AllyBuildRadiusCheckboxDisplayOrder: 4
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BuildRadiusDisplayOrder: 5
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BuildRadiusCheckboxDisplayOrder: 5
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MapOptions:
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MapOptions:
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ShortGameDisplayOrder: 2
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDisplayOrder: 3
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GameSpeedDropdownDisplayOrder: 3
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CreateMPPlayers:
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CreateMPPlayers:
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MPStartUnits@MCV:
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MPStartUnits@MCV:
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Class: none
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Class: none
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@@ -176,7 +176,7 @@ World:
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OuterSupportRadius: 5
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OuterSupportRadius: 5
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MPStartLocations:
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MPStartLocations:
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SpawnMPUnits:
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SpawnMPUnits:
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DisplayOrder: 1
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DropdownDisplayOrder: 1
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CrateSpawner:
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CrateSpawner:
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Minimum: 1
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Minimum: 1
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Maximum: 6
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Maximum: 6
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@@ -184,7 +184,7 @@ World:
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WaterChance: 0
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WaterChance: 0
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ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
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ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
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InitialSpawnDelay: 1500
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InitialSpawnDelay: 1500
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DisplayOrder: 1
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CheckboxDisplayOrder: 1
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PathFinder:
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PathFinder:
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ValidateOrder:
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ValidateOrder:
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DebugPauseState:
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DebugPauseState:
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