select target sound etc for paratroopers
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@@ -35,11 +35,13 @@ namespace OpenRA.Mods.RA
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{
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public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
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protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, Info.EndChargeSound); }
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protected override void OnActivate()
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{
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Game.controller.orderGenerator =
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new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
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Sound.Play(Info.SelectTargetSound);
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Sound.PlayToPlayer(Owner, Info.SelectTargetSound);
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -44,6 +44,7 @@ Player:
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Prerequisites: AFLD
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TechLevel: 5
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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NukePower:
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Image: atomicon
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ChargeTime: 13
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