Rename DeathType to DeathTypes of Explodes
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int DamageThreshold = 0;
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[Desc("DeathType(s) that trigger the explosion. Leave empty to always trigger an explosion.")]
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public readonly HashSet<string> DeathType = new HashSet<string>();
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public readonly HashSet<string> DeathTypes = new HashSet<string>();
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public WeaponInfo WeaponInfo { get; private set; }
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public WeaponInfo EmptyWeaponInfo { get; private set; }
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var warhead = e.Warhead as DamageWarhead;
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if (info.DeathType.Count > 0 && warhead != null && !warhead.DamageTypes.Overlaps(info.DeathType))
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if (info.DeathTypes.Count > 0 && warhead != null && !warhead.DamageTypes.Overlaps(info.DeathTypes))
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return;
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var weapon = ChooseWeaponForExplosion(self);
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