correct cursor for healing
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@@ -138,6 +138,7 @@ namespace OpenRa.Game
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switch( s )
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{
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case "Attack": return Cursor.Attack;
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case "Heal": return Cursor.Heal;
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case "C4": return Cursor.C4;
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case "Move":
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if (movement.CanEnterCell(location))
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@@ -25,5 +25,6 @@ namespace OpenRa.Game
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public static Cursor Chronoshift { get { return new Cursor("chrono"); } }
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public static Cursor C4 { get { return new Cursor("c4"); } }
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public static Cursor Capture { get { return new Cursor("capture"); } }
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public static Cursor Heal { get { return new Cursor("heal"); } }
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}
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}
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@@ -146,12 +146,12 @@ namespace OpenRa.Game.Traits
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if (((underCursor.Owner == self.Owner) ^ isHeal)
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&& !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
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if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
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return new Order("Attack", self, underCursor, int2.Zero, null);
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return new Order(isHeal ? "Heal" : "Attack", self, underCursor, int2.Zero, null);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Attack")
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if (order.OrderString == "Attack" || order.OrderString == "Heal")
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{
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self.CancelActivity();
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QueueAttack(self, order);
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@@ -388,7 +388,7 @@
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<sequence name="guard-minimap" start="146" length="1" />
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<sequence name="guard" start="147" length="1" x="12" y="12" />
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<sequence name="sell-vehicle" start="148" length="12" />
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<sequence name="heal" start="160" length="4" />
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<sequence name="heal" start="160" length="4" x="12" y="12"/>
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<sequence name="capture" start="164" length="3" />
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<sequence name="capture-minimap" start="167" length="3" />
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<sequence name="repair2" start="170" length="24" />
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