Remove redundant jumps and other style nits from the update rules

This commit is contained in:
abcdefg30
2023-02-17 21:50:25 +01:00
committed by Pavel Penev
parent 947f53a991
commit 4a554431ff
8 changed files with 2 additions and 21 deletions

View File

@@ -26,11 +26,8 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
foreach (var dltt in actorNode.ChildrenMatching("DrawLineToTarget", includeRemovals: false))
{
var delayNode = dltt.LastChildMatching("Delay", false);
if (delayNode != null)
{
if (Exts.TryParseIntegerInvariant(delayNode.Value.Value, out var delay))
delayNode.ReplaceValue((delay * 1000 / 25).ToString());
}
if (delayNode != null && Exts.TryParseIntegerInvariant(delayNode.Value.Value, out var delay))
delayNode.ReplaceValue((delay * 1000 / 25).ToString());
}
yield break;