Remove redundant jumps and other style nits from the update rules
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@@ -26,11 +26,8 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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foreach (var dltt in actorNode.ChildrenMatching("DrawLineToTarget", includeRemovals: false))
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{
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var delayNode = dltt.LastChildMatching("Delay", false);
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if (delayNode != null)
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{
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if (Exts.TryParseIntegerInvariant(delayNode.Value.Value, out var delay))
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delayNode.ReplaceValue((delay * 1000 / 25).ToString());
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}
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if (delayNode != null && Exts.TryParseIntegerInvariant(delayNode.Value.Value, out var delay))
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delayNode.ReplaceValue((delay * 1000 / 25).ToString());
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}
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yield break;
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