Remove redundant jumps and other style nits from the update rules
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@@ -35,9 +35,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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}
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foreach (var scNode in actorNode.ChildrenMatching("ScaredyCat"))
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{
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scNode.RenameChildrenMatching("PanicLength", "PanicDuration");
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}
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yield break;
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}
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