remove a redundant method from queries.

This commit is contained in:
Chris Forbes
2010-12-27 14:39:19 +13:00
parent 439bb7d02f
commit 4a94cf656b
6 changed files with 8 additions and 13 deletions

View File

@@ -136,7 +136,7 @@ namespace OpenRA.Graphics
{
int* c = (int*)bitmapData.Scan0;
foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
foreach (var t in world.Queries.WithTrait<IRadarSignature>())
{
if (!world.LocalShroud.IsVisible(t.Actor))
continue;

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Network
report.Frame = orderManager.NetFrameNumber;
report.SyncedRandom = orderManager.world.SharedRandom.Last;
report.Traits.Clear();
foreach (var a in orderManager.world.Queries.WithTraitMultiple<object>())
foreach (var a in orderManager.world.Queries.WithTrait<object>())
{
var sync = Sync.CalculateSyncHash(a.Trait);
if (sync != 0)

View File

@@ -167,7 +167,7 @@ namespace OpenRA
if (!DisableTick)
{
actors.Do( x => x.Tick() );
Queries.WithTraitMultiple<ITick>().DoTimed( x =>
Queries.WithTrait<ITick>().DoTimed( x =>
{
x.Trait.Tick( x.Actor );
}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
@@ -241,11 +241,6 @@ namespace OpenRA
return ret;
}
public IEnumerable<TraitPair<T>> WithTraitMultiple<T>()
{
return world.traitDict.ActorsWithTraitMultiple<T>( world );
}
public class OwnedByCachedView : CachedView<Actor, Actor>
{
readonly TypeDictionary hasTrait = new TypeDictionary();

View File

@@ -409,7 +409,7 @@ namespace OpenRA.Mods.RA
private void BuildRandom(string category)
{
// Pick a free queue
var queue = world.Queries.WithTraitMultiple<ProductionQueue>()
var queue = world.Queries.WithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == p &&
a.Trait.Info.Type == category &&
a.Trait.CurrentItem() == null)
@@ -457,7 +457,7 @@ namespace OpenRA.Mods.RA
public void Tick()
{
// Pick a free queue
var queue = ai.world.Queries.WithTraitMultiple<ProductionQueue>()
var queue = ai.world.Queries.WithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == ai.p && a.Trait.Info.Type == category)
.Select(a => a.Trait)
.FirstOrDefault();

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
var prevItems = GetNumBuildables(self.Owner);
// Find the queue with the target actor
var queue = w.Queries.WithTraitMultiple<ProductionQueue>()
var queue = w.Queries.WithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == self.Owner &&
p.Trait.CurrentItem() != null &&
p.Trait.CurrentItem().Item == order.TargetString &&
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.RA
{
if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
return p.World.Queries.WithTraitMultiple<ProductionQueue>()
return p.World.Queries.WithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == p)
.SelectMany(a => a.Trait.BuildableItems()).Distinct().Count();
}

View File

@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
{
VisibleQueues.Clear();
var queues = world.Queries.WithTraitMultiple<ProductionQueue>()
var queues = world.Queries.WithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == world.LocalPlayer)
.Select(p => p.Trait);