war factory incredible hack

This commit is contained in:
Chris Forbes
2009-10-24 19:28:16 +13:00
parent d66475edcb
commit 4aa172a7a7
3 changed files with 22 additions and 7 deletions

View File

@@ -11,10 +11,13 @@ namespace OpenRa.Game.Traits
{
public Animation roof;
bool doneBuilding;
public readonly Actor self;
public RenderWarFactory(Actor self)
: base(self)
{
this.self = self;
roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
anim.PlayThen("make", () =>
{
@@ -24,13 +27,10 @@ namespace OpenRa.Game.Traits
});
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
public IEnumerable<Pair<Sprite, float2>> RenderRoof(Actor self)
{
if (doneBuilding)
return base.Render(self).Concat(
new[] { Pair.New(roof.Image, 24f * (float2)self.Location) });
else
return base.Render(self);
yield return Pair.New(roof.Image, 24f * (float2)self.Location);
}
public override void Tick(Actor self)
@@ -38,5 +38,13 @@ namespace OpenRa.Game.Traits
base.Tick(self);
roof.Tick();
}
public void EjectUnit()
{
/* todo: hold the door open */
roof.PlayThen("build-top",
() => roof.PlayRepeating("idle-top"));
}
}
}