fix compile failure
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@@ -408,7 +408,7 @@ namespace OpenRA.Editor
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};
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if (section == "INFANTRY")
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actor.Add(new SubcellInit(int.Parse(parts[4])));
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actor.Add(new SubCellInit(int.Parse(parts[4])));
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Map.Actors.Add("Actor" + ActorCount++,actor);
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -200,6 +200,7 @@
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<Compile Include="ObjectCreator.cs" />
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<Compile Include="Network\SyncReport.cs" />
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<Compile Include="Traits\EditorAppearance.cs" />
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<Compile Include="Traits\SubcellInit.cs" />
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<Compile Include="Traits\Target.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="TraitDictionary.cs" />
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26
OpenRA.Game/Traits/SubcellInit.cs
Normal file
26
OpenRA.Game/Traits/SubcellInit.cs
Normal file
@@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class SubCellInit : IActorInit<SubCell>
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{
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[FieldFromYamlKey]
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public readonly int value = 0;
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public SubCellInit() { }
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public SubCellInit(int init)
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{
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value = init;
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}
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public SubCell Value(World world)
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{
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return (SubCell)value;
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}
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}
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}
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@@ -434,24 +434,3 @@ namespace OpenRA.Mods.RA.Move
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public IActivity MoveTo(Func<List<int2>> pathFunc) { return new Move(pathFunc); }
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}
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}
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namespace OpenRA.Traits
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{
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public class SubCellInit : IActorInit<SubCell>
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{
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[FieldFromYamlKey]
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public readonly int value = 0;
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public SubCellInit() { }
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public SubCellInit( int init )
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{
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value = init;
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}
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public SubCell Value( World world )
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{
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return (SubCell)value;
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}
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}
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}
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