Add the crumble overlay to the turrets.

This commit is contained in:
Matthias Mailänder
2020-04-12 19:02:03 +02:00
committed by Paul Chote
parent 1f02d9f141
commit 4b0ab6ab37
3 changed files with 25 additions and 9 deletions

View File

@@ -35,21 +35,34 @@ namespace OpenRA.Mods.D2k.Traits.Render
public class WithCrumbleOverlay : ConditionalTrait<WithCrumbleOverlayInfo> public class WithCrumbleOverlay : ConditionalTrait<WithCrumbleOverlayInfo>
{ {
readonly WithCrumbleOverlayInfo info;
readonly RenderSprites renderSprites;
readonly Animation overlay;
readonly AnimationWithOffset animation;
public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info) public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
: base(info) : base(info)
{ {
this.info = info;
if (init.Contains<SkipMakeAnimsInit>()) if (init.Contains<SkipMakeAnimsInit>())
return; return;
var rs = init.Self.Trait<RenderSprites>(); renderSprites = init.Self.Trait<RenderSprites>();
var overlay = new Animation(init.World, rs.GetImage(init.Self)); overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
var anim = new AnimationWithOffset(overlay, null, () => IsTraitDisabled); animation = new AnimationWithOffset(overlay, null, () => IsTraitDisabled);
}
protected override void TraitEnabled(Actor self)
{
if (overlay == null)
return;
renderSprites.Add(animation, info.Palette, info.IsPlayerPalette);
// Remove the animation once it is complete // Remove the animation once it is complete
overlay.PlayThen(info.Sequence, () => init.World.AddFrameEndTask(w => rs.Remove(anim))); overlay.PlayThen(info.Sequence, () => self.World.AddFrameEndTask(w => renderSprites.Remove(animation)));
rs.Add(anim, info.Palette, info.IsPlayerPalette);
} }
} }
} }

View File

@@ -454,7 +454,6 @@
-GivesBuildableArea: -GivesBuildableArea:
WithMakeAnimation: WithMakeAnimation:
BodyNames: make BodyNames: make
-WithCrumbleOverlay:
-Capturable: -Capturable:
WithSpriteBody: WithSpriteBody:
Name: make Name: make

View File

@@ -38,9 +38,11 @@ medium_gun_turret:
Offset: -16,16 Offset: -16,16
ZOffset: 1024 ZOffset: 1024
crumble-overlay: DATA.R8 crumble-overlay: DATA.R8
Start: 4585 Start: 4584
Length: 7 Length: 7
Offset: -16,16 Offset: -16,16
Tick: 200
ZOffset: 1024
turret: DATA.R8 turret: DATA.R8
Start: 2837 Start: 2837
Facings: -32 Facings: -32
@@ -72,9 +74,11 @@ large_gun_turret:
Offset: -16,16 Offset: -16,16
ZOffset: 1024 ZOffset: 1024
crumble-overlay: DATA.R8 crumble-overlay: DATA.R8
Start: 4585 Start: 4584
Length: 7 Length: 7
Offset: -16,16 Offset: -16,16
Tick: 200
ZOffset: 1024
turret: DATA.R8 turret: DATA.R8
Start: 2885 Start: 2885
Facings: -32 Facings: -32