replace misleading Underwater bool with what it really does
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@@ -105,7 +105,7 @@ namespace OpenRA.GameRules
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public readonly int ROF = 1;
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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public readonly bool Underwater = false;
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public readonly string Palette = "effect";
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public readonly string[] ValidTargets = { "Ground", "Water" };
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public readonly string[] InvalidTargets = { };
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public readonly int BurstDelay = 5;
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