replace misleading Underwater bool with what it really does
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.RA.Effects
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yield return r;
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}
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var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
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var palette = wr.Palette(args.Weapon.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!args.SourceActor.World.FogObscures(pos.ToCPos()))
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{
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var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
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var palette = wr.Palette(args.Weapon.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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