replace misleading Underwater bool with what it really does

This commit is contained in:
Matthias Mailänder
2014-01-02 18:04:03 +01:00
parent 3a6989ce24
commit 4b43bb1cad
4 changed files with 4 additions and 4 deletions

View File

@@ -143,7 +143,7 @@ namespace OpenRA.Mods.RA.Effects
yield return r;
}
var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
var palette = wr.Palette(args.Weapon.Palette);
foreach (var r in anim.Render(pos, palette))
yield return r;
}

View File

@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA.Effects
if (!args.SourceActor.World.FogObscures(pos.ToCPos()))
{
var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
var palette = wr.Palette(args.Weapon.Palette);
foreach (var r in anim.Render(pos, palette))
yield return r;
}