Add a Reverses sequence key for TS/RA2 animations.
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@@ -129,6 +129,14 @@ namespace OpenRA.Mods.Common.Graphics
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else
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Length = LoadField<int>(d, "Length", 1);
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// Plays the animation forwards, and then in reverse
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if (LoadField<bool>(d, "Reverses", false))
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{
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var frames = Frames ?? Exts.MakeArray(Length, i => Start + i);
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Frames = frames.Concat(frames.Skip(1).Take(frames.Length - 2).Reverse()).ToArray();
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Length = 2 * Length - 2;
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}
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Stride = LoadField<int>(d, "Stride", Length);
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if (Length > Stride)
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@@ -358,12 +358,13 @@ garadr:
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ShadowStart: 5
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Tick: 400
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idle-dish: gtradr_a
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Frames: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
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Length: 28
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Length: 15
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Reverses: True
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Tick: 200
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damaged-idle-dish: gtradr_a
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Frames: 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16
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Length: 28
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Start: 15
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Length: 15
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Reverses: True
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Tick: 240
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make: gtradrmk
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Length: 20
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