use the original hovercraft art

This commit is contained in:
Matthias Mailänder
2013-12-29 11:38:08 +01:00
parent 7d6d484afd
commit 4bf5f62ed4
2 changed files with 43 additions and 33 deletions

View File

@@ -30,14 +30,14 @@ Options:
ConfigurableStartingUnits: False
Players:
PlayerReference@BadGuy:
Name: BadGuy
PlayerReference@Nod:
Name: Nod
Race: nod
ColorRamp: 3,255,127
Allies: BadGuy
Enemies: GoodGuy,Creeps
PlayerReference@GoodGuy:
Name: GoodGuy
Allies: Nod
Enemies: GDI,Creeps
PlayerReference@GDI:
Name: GDI
Playable: True
AllowBots: False
Required: True
@@ -47,8 +47,8 @@ Players:
ColorRamp: 31,222,183
LockSpawn: True
LockTeam: True
Allies: GoodGuy
Enemies: BadGuy,Creeps
Allies: GDI
Enemies: Nod,Creeps
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
@@ -58,7 +58,7 @@ Players:
Name: Creeps
NonCombatant: True
Race: Random
Enemies: BadGuy,GoodGuy
Enemies: Nod,GDI
Actors:
Actor0: sbag
@@ -312,110 +312,110 @@ Actors:
Owner: Neutral
Actor83: gun
Location: 46,55
Owner: BadGuy
Owner: Nod
Health: 0.5
Facing: 160
Actor84: gun
Location: 41,55
Owner: BadGuy
Owner: Nod
Health: 0.5
Facing: 160
Actor85: gun
Location: 49,55
Owner: BadGuy
Owner: Nod
Health: 0.1875
Facing: 160
mcv: mcv
Location: 56,53
Owner: GoodGuy
Owner: GDI
Health: 1
Facing: 0
Gunboat: boat
Location: 53,59
Owner: GoodGuy
Owner: GDI
Health: 1
Facing: 64
Actor88: e1
Location: 56,55
Owner: GoodGuy
Owner: GDI
Health: 1
Facing: 0
SubCell: 2
Actor89: e1
Location: 56,55
Owner: GoodGuy
Owner: GDI
Health: 1
Facing: 0
SubCell: 4
Actor90: e1
Location: 56,55
Owner: GoodGuy
Owner: GDI
Health: 1
Facing: 0
SubCell: 3
Actor91: e1
Location: 56,55
Owner: GoodGuy
Owner: GDI
Health: 1
Facing: 0
SubCell: 1
Actor92: e1
Location: 57,45
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 160
SubCell: 2
Actor93: e1
Location: 56,41
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 192
SubCell: 2
Actor94: e1
Location: 48,41
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 96
SubCell: 3
Actor95: e1
Location: 59,45
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 160
SubCell: 1
Actor96: e1
Location: 46,50
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 96
SubCell: 3
Actor97: e1
Location: 48,47
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 96
SubCell: 1
Actor98: e1
Location: 38,43
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 128
SubCell: 4
Actor99: e1
Location: 38,43
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 128
SubCell: 1
Actor100: e1
Location: 48,41
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 96
SubCell: 2
Actor101: e1
Location: 41,39
Owner: BadGuy
Owner: Nod
Health: 1
Facing: 96
SubCell: 4
@@ -501,8 +501,18 @@ Rules:
InitialStance: AttackAnything
RejectsOrders:
Except: Attack
OLDLST:
Inherits: LST
-WithRoof:
Sequences:
oldlst:
idle: lst
Start: 0
Facings: 1
unload: lst
Start: 0
Facings: 1
VoxelSequences:

View File

@@ -14,11 +14,11 @@ end
SendNodPatrol = function()
local patrol = Reinforcements.Reinforce(enemy, NodPatrol, nod0.Location, nod1.Location, 0)
for i, soldier in ipairs(patrol) do
Utils.Do(patrol, function(soldier)
Actor.Move(soldier, nod2.Location)
Actor.Move(soldier, nod3.Location)
Actor.Hunt(soldier)
end
end)
end
SetGunboatPath = function()
@@ -27,13 +27,13 @@ SetGunboatPath = function()
end
ReinforceFromSea = function(passengers)
local hovercraft, troops = Reinforcements.Insert(player, "lst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
local hovercraft, troops = Reinforcements.Insert(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
Media.PlaySpeechNotification("Reinforce")
end
WorldLoaded = function()
player = OpenRA.GetPlayer("GoodGuy")
enemy = OpenRA.GetPlayer("BadGuy")
player = OpenRA.GetPlayer("GDI")
enemy = OpenRA.GetPlayer("Nod")
Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)