use the original hovercraft art
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@@ -30,14 +30,14 @@ Options:
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ConfigurableStartingUnits: False
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Players:
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PlayerReference@BadGuy:
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Name: BadGuy
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PlayerReference@Nod:
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Name: Nod
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Race: nod
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ColorRamp: 3,255,127
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Allies: BadGuy
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Enemies: GoodGuy,Creeps
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PlayerReference@GoodGuy:
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Name: GoodGuy
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Allies: Nod
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Enemies: GDI,Creeps
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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@@ -47,8 +47,8 @@ Players:
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ColorRamp: 31,222,183
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LockSpawn: True
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LockTeam: True
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Allies: GoodGuy
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Enemies: BadGuy,Creeps
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Allies: GDI
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Enemies: Nod,Creeps
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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@@ -58,7 +58,7 @@ Players:
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Name: Creeps
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NonCombatant: True
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Race: Random
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Enemies: BadGuy,GoodGuy
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Enemies: Nod,GDI
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Actors:
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Actor0: sbag
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@@ -312,110 +312,110 @@ Actors:
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Owner: Neutral
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Actor83: gun
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Location: 46,55
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Owner: BadGuy
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Owner: Nod
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Health: 0.5
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Facing: 160
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Actor84: gun
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Location: 41,55
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Owner: BadGuy
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Owner: Nod
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Health: 0.5
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Facing: 160
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Actor85: gun
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Location: 49,55
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Owner: BadGuy
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Owner: Nod
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Health: 0.1875
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Facing: 160
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mcv: mcv
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Location: 56,53
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Owner: GoodGuy
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Owner: GDI
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Health: 1
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Facing: 0
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Gunboat: boat
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Location: 53,59
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Owner: GoodGuy
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Owner: GDI
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Health: 1
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Facing: 64
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Actor88: e1
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Location: 56,55
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Owner: GoodGuy
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Owner: GDI
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Health: 1
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Facing: 0
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SubCell: 2
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Actor89: e1
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Location: 56,55
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Owner: GoodGuy
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Owner: GDI
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Health: 1
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Facing: 0
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SubCell: 4
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Actor90: e1
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Location: 56,55
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Owner: GoodGuy
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Owner: GDI
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Health: 1
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Facing: 0
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SubCell: 3
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Actor91: e1
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Location: 56,55
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Owner: GoodGuy
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Owner: GDI
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Health: 1
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Facing: 0
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SubCell: 1
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Actor92: e1
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Location: 57,45
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 160
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SubCell: 2
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Actor93: e1
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Location: 56,41
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 192
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SubCell: 2
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Actor94: e1
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Location: 48,41
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 96
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SubCell: 3
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Actor95: e1
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Location: 59,45
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 160
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SubCell: 1
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Actor96: e1
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Location: 46,50
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 96
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SubCell: 3
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Actor97: e1
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Location: 48,47
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 96
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SubCell: 1
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Actor98: e1
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Location: 38,43
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 128
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SubCell: 4
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Actor99: e1
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Location: 38,43
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 128
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SubCell: 1
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Actor100: e1
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Location: 48,41
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 96
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SubCell: 2
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Actor101: e1
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Location: 41,39
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Owner: BadGuy
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Owner: Nod
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Health: 1
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Facing: 96
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SubCell: 4
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@@ -501,8 +501,18 @@ Rules:
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InitialStance: AttackAnything
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RejectsOrders:
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Except: Attack
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OLDLST:
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Inherits: LST
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-WithRoof:
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Sequences:
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oldlst:
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idle: lst
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Start: 0
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Facings: 1
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unload: lst
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Start: 0
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Facings: 1
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VoxelSequences:
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@@ -14,11 +14,11 @@ end
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SendNodPatrol = function()
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local patrol = Reinforcements.Reinforce(enemy, NodPatrol, nod0.Location, nod1.Location, 0)
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for i, soldier in ipairs(patrol) do
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Utils.Do(patrol, function(soldier)
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Actor.Move(soldier, nod2.Location)
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Actor.Move(soldier, nod3.Location)
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Actor.Hunt(soldier)
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end
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end)
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end
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SetGunboatPath = function()
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@@ -27,13 +27,13 @@ SetGunboatPath = function()
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end
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ReinforceFromSea = function(passengers)
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local hovercraft, troops = Reinforcements.Insert(player, "lst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
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local hovercraft, troops = Reinforcements.Insert(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
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Media.PlaySpeechNotification("Reinforce")
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end
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WorldLoaded = function()
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player = OpenRA.GetPlayer("GoodGuy")
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enemy = OpenRA.GetPlayer("BadGuy")
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player = OpenRA.GetPlayer("GDI")
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enemy = OpenRA.GetPlayer("Nod")
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Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)
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Reference in New Issue
Block a user