use the original hovercraft art
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@@ -14,11 +14,11 @@ end
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SendNodPatrol = function()
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local patrol = Reinforcements.Reinforce(enemy, NodPatrol, nod0.Location, nod1.Location, 0)
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for i, soldier in ipairs(patrol) do
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Utils.Do(patrol, function(soldier)
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Actor.Move(soldier, nod2.Location)
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Actor.Move(soldier, nod3.Location)
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Actor.Hunt(soldier)
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end
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end)
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end
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SetGunboatPath = function()
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@@ -27,13 +27,13 @@ SetGunboatPath = function()
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end
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ReinforceFromSea = function(passengers)
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local hovercraft, troops = Reinforcements.Insert(player, "lst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
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local hovercraft, troops = Reinforcements.Insert(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
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Media.PlaySpeechNotification("Reinforce")
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end
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WorldLoaded = function()
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player = OpenRA.GetPlayer("GoodGuy")
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enemy = OpenRA.GetPlayer("BadGuy")
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player = OpenRA.GetPlayer("GDI")
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enemy = OpenRA.GetPlayer("Nod")
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Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)
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