use the original hovercraft art

This commit is contained in:
Matthias Mailänder
2013-12-29 11:38:08 +01:00
parent 7d6d484afd
commit 4bf5f62ed4
2 changed files with 43 additions and 33 deletions

View File

@@ -14,11 +14,11 @@ end
SendNodPatrol = function()
local patrol = Reinforcements.Reinforce(enemy, NodPatrol, nod0.Location, nod1.Location, 0)
for i, soldier in ipairs(patrol) do
Utils.Do(patrol, function(soldier)
Actor.Move(soldier, nod2.Location)
Actor.Move(soldier, nod3.Location)
Actor.Hunt(soldier)
end
end)
end
SetGunboatPath = function()
@@ -27,13 +27,13 @@ SetGunboatPath = function()
end
ReinforceFromSea = function(passengers)
local hovercraft, troops = Reinforcements.Insert(player, "lst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
local hovercraft, troops = Reinforcements.Insert(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
Media.PlaySpeechNotification("Reinforce")
end
WorldLoaded = function()
player = OpenRA.GetPlayer("GoodGuy")
enemy = OpenRA.GetPlayer("BadGuy")
player = OpenRA.GetPlayer("GDI")
enemy = OpenRA.GetPlayer("Nod")
Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)