use the original hovercraft art

This commit is contained in:
Matthias Mailänder
2013-12-29 11:38:08 +01:00
parent 7d6d484afd
commit 4bf5f62ed4
2 changed files with 43 additions and 33 deletions

View File

@@ -30,14 +30,14 @@ Options:
ConfigurableStartingUnits: False ConfigurableStartingUnits: False
Players: Players:
PlayerReference@BadGuy: PlayerReference@Nod:
Name: BadGuy Name: Nod
Race: nod Race: nod
ColorRamp: 3,255,127 ColorRamp: 3,255,127
Allies: BadGuy Allies: Nod
Enemies: GoodGuy,Creeps Enemies: GDI,Creeps
PlayerReference@GoodGuy: PlayerReference@GDI:
Name: GoodGuy Name: GDI
Playable: True Playable: True
AllowBots: False AllowBots: False
Required: True Required: True
@@ -47,8 +47,8 @@ Players:
ColorRamp: 31,222,183 ColorRamp: 31,222,183
LockSpawn: True LockSpawn: True
LockTeam: True LockTeam: True
Allies: GoodGuy Allies: GDI
Enemies: BadGuy,Creeps Enemies: Nod,Creeps
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral
OwnsWorld: True OwnsWorld: True
@@ -58,7 +58,7 @@ Players:
Name: Creeps Name: Creeps
NonCombatant: True NonCombatant: True
Race: Random Race: Random
Enemies: BadGuy,GoodGuy Enemies: Nod,GDI
Actors: Actors:
Actor0: sbag Actor0: sbag
@@ -312,110 +312,110 @@ Actors:
Owner: Neutral Owner: Neutral
Actor83: gun Actor83: gun
Location: 46,55 Location: 46,55
Owner: BadGuy Owner: Nod
Health: 0.5 Health: 0.5
Facing: 160 Facing: 160
Actor84: gun Actor84: gun
Location: 41,55 Location: 41,55
Owner: BadGuy Owner: Nod
Health: 0.5 Health: 0.5
Facing: 160 Facing: 160
Actor85: gun Actor85: gun
Location: 49,55 Location: 49,55
Owner: BadGuy Owner: Nod
Health: 0.1875 Health: 0.1875
Facing: 160 Facing: 160
mcv: mcv mcv: mcv
Location: 56,53 Location: 56,53
Owner: GoodGuy Owner: GDI
Health: 1 Health: 1
Facing: 0 Facing: 0
Gunboat: boat Gunboat: boat
Location: 53,59 Location: 53,59
Owner: GoodGuy Owner: GDI
Health: 1 Health: 1
Facing: 64 Facing: 64
Actor88: e1 Actor88: e1
Location: 56,55 Location: 56,55
Owner: GoodGuy Owner: GDI
Health: 1 Health: 1
Facing: 0 Facing: 0
SubCell: 2 SubCell: 2
Actor89: e1 Actor89: e1
Location: 56,55 Location: 56,55
Owner: GoodGuy Owner: GDI
Health: 1 Health: 1
Facing: 0 Facing: 0
SubCell: 4 SubCell: 4
Actor90: e1 Actor90: e1
Location: 56,55 Location: 56,55
Owner: GoodGuy Owner: GDI
Health: 1 Health: 1
Facing: 0 Facing: 0
SubCell: 3 SubCell: 3
Actor91: e1 Actor91: e1
Location: 56,55 Location: 56,55
Owner: GoodGuy Owner: GDI
Health: 1 Health: 1
Facing: 0 Facing: 0
SubCell: 1 SubCell: 1
Actor92: e1 Actor92: e1
Location: 57,45 Location: 57,45
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 160 Facing: 160
SubCell: 2 SubCell: 2
Actor93: e1 Actor93: e1
Location: 56,41 Location: 56,41
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 192 Facing: 192
SubCell: 2 SubCell: 2
Actor94: e1 Actor94: e1
Location: 48,41 Location: 48,41
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 96 Facing: 96
SubCell: 3 SubCell: 3
Actor95: e1 Actor95: e1
Location: 59,45 Location: 59,45
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 160 Facing: 160
SubCell: 1 SubCell: 1
Actor96: e1 Actor96: e1
Location: 46,50 Location: 46,50
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 96 Facing: 96
SubCell: 3 SubCell: 3
Actor97: e1 Actor97: e1
Location: 48,47 Location: 48,47
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 96 Facing: 96
SubCell: 1 SubCell: 1
Actor98: e1 Actor98: e1
Location: 38,43 Location: 38,43
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 128 Facing: 128
SubCell: 4 SubCell: 4
Actor99: e1 Actor99: e1
Location: 38,43 Location: 38,43
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 128 Facing: 128
SubCell: 1 SubCell: 1
Actor100: e1 Actor100: e1
Location: 48,41 Location: 48,41
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 96 Facing: 96
SubCell: 2 SubCell: 2
Actor101: e1 Actor101: e1
Location: 41,39 Location: 41,39
Owner: BadGuy Owner: Nod
Health: 1 Health: 1
Facing: 96 Facing: 96
SubCell: 4 SubCell: 4
@@ -501,8 +501,18 @@ Rules:
InitialStance: AttackAnything InitialStance: AttackAnything
RejectsOrders: RejectsOrders:
Except: Attack Except: Attack
OLDLST:
Inherits: LST
-WithRoof:
Sequences: Sequences:
oldlst:
idle: lst
Start: 0
Facings: 1
unload: lst
Start: 0
Facings: 1
VoxelSequences: VoxelSequences:

View File

@@ -14,11 +14,11 @@ end
SendNodPatrol = function() SendNodPatrol = function()
local patrol = Reinforcements.Reinforce(enemy, NodPatrol, nod0.Location, nod1.Location, 0) local patrol = Reinforcements.Reinforce(enemy, NodPatrol, nod0.Location, nod1.Location, 0)
for i, soldier in ipairs(patrol) do Utils.Do(patrol, function(soldier)
Actor.Move(soldier, nod2.Location) Actor.Move(soldier, nod2.Location)
Actor.Move(soldier, nod3.Location) Actor.Move(soldier, nod3.Location)
Actor.Hunt(soldier) Actor.Hunt(soldier)
end end)
end end
SetGunboatPath = function() SetGunboatPath = function()
@@ -27,13 +27,13 @@ SetGunboatPath = function()
end end
ReinforceFromSea = function(passengers) ReinforceFromSea = function(passengers)
local hovercraft, troops = Reinforcements.Insert(player, "lst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location }) local hovercraft, troops = Reinforcements.Insert(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
Media.PlaySpeechNotification("Reinforce") Media.PlaySpeechNotification("Reinforce")
end end
WorldLoaded = function() WorldLoaded = function()
player = OpenRA.GetPlayer("GoodGuy") player = OpenRA.GetPlayer("GDI")
enemy = OpenRA.GetPlayer("BadGuy") enemy = OpenRA.GetPlayer("Nod")
Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end) Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)