Tweak Ornithopter bombs
In the original, - they were slower - didn't accelerate - had a shadow - were dropped at lower rate - played EXPLSML4.WAV compared to bleed.
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@@ -835,6 +835,7 @@ high_tech_factory:
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Prerequisites: ~techlevel.superweapons, upgrade.hightech
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Prerequisites: ~techlevel.superweapons, upgrade.hightech
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ChargeTime: 300
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ChargeTime: 300
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SquadSize: 3
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SquadSize: 3
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SquadOffset: -1536, 1024, 0
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LongDesc: Ornithopters hit the target with bombs
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LongDesc: Ornithopters hit the target with bombs
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UnitType: ornithopter
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UnitType: ornithopter
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DisplayBeacon: True
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DisplayBeacon: True
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@@ -52,10 +52,13 @@ WormJaw:
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OrniBomb:
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OrniBomb:
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ReloadDelay: 25
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ReloadDelay: 25
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Burst: 5
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Burst: 5
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BurstDelay: 3
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BurstDelay: 4
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Range: 1c512
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Range: 2c0
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Projectile: GravityBomb
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Projectile: GravityBomb
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Image: BOMBS
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Image: BOMBS
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Speed: 64
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Acceleration: 0
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Falloff: 100, 60, 30, 15, 0
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@@ -72,11 +75,11 @@ OrniBomb:
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harvester: 60
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harvester: 60
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: large_explosion
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Explosions: large_explosion
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ImpactSounds: NAPALM1.WAV
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ImpactSounds: EXPLSML4.WAV
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Crush:
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Crush:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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