Merge pull request #10121 from RoosterDragon/spelling

Fix some spellings
This commit is contained in:
Paul Chote
2015-11-28 10:42:58 +00:00
56 changed files with 91 additions and 91 deletions

View File

@@ -76,7 +76,7 @@ Tick = function()
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been anihilated!", "Mentat")
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
end

View File

@@ -80,7 +80,7 @@ Tick = function()
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been anihilated!", "Mentat")
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
end

View File

@@ -57,7 +57,7 @@ WorldLoaded = function()
end)
-- Discover the area around the bridge exposing the two german soldiers
-- When the two infantry near the bridge are discovered move them accross the bridge to waypoint4
-- When the two infantry near the bridge are discovered move them across the bridge to waypoint4
-- in the meanwhile one USSR soldier hunts them down
Trigger.AfterDelay(DateTime.Seconds(1), function()
Actor.Create("camera", true, { Owner = player, Location = waypoint23.Location })
@@ -89,7 +89,7 @@ WorldLoaded = function()
return
end
-- Don't "shoot" at the barrels if there is noone to shoot
-- Don't "shoot" at the barrels if there is no-one to shoot
if not FleeingUnits[1].IsDead then
FleeingUnits[1].Attack(Barrel, true, true)
elseif not FleeingUnits[2].IsDead then