Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible player traits.
This commit is contained in:
40
OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
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40
OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddEditorPlayer : UpdateRule
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{
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public override string Name { get { return "Add EditorPlayer"; } }
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public override string Description
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{
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get
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{
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return "Map editor now requires an EditorPlayer to avoid loading all kinds of unnecessary player traits.";
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}
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}
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bool messageDisplayed;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (!messageDisplayed)
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{
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messageDisplayed = true;
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yield return "The map editor now requires an EditorPlayer actor.\n" +
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"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
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}
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}
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}
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}
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