HarvManager update rule

This commit is contained in:
reaperrr
2018-03-24 04:27:35 +01:00
parent 4f651c2f88
commit 563c8ad302
2 changed files with 62 additions and 0 deletions

View File

@@ -855,6 +855,7 @@
<Compile Include="UpdateRules\Rules\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\DefineSoundDefaults.cs" />
<Compile Include="UpdateRules\Rules\DefineSquadExcludeHarvester.cs" />
<Compile Include="UpdateRules\Rules\SplitTurretAimAnimation.cs" />
<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />

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@@ -0,0 +1,61 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class DefineSquadExcludeHarvester : UpdateRule
{
public override string Name { get { return "Add harvesters to ExcludeFromSquads"; } }
public override string Description
{
get
{
return "HackyAI no longer automatically excludes actors with Harvester trait from attack squads.\n" +
"They need to be explicitly added to ExcludeFromSquads.";
}
}
readonly List<MiniYamlNode.SourceLocation> locations = new List<MiniYamlNode.SourceLocation>();
public override IEnumerable<string> BeforeUpdate(ModData modData)
{
// Reset state for each mod/map
locations.Clear();
yield break;
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The automatic exclusion of harvesters from AI squads has been removed.\n"
+ "You may wish to add your harvester-type actors to `ExcludeFromSquads` under `UnitCommonNames`\n"
+ "at the following locations.\n"
+ UpdateUtils.FormatMessageList(locations.Select(l => l.ToString()));
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var hackyAINode in actorNode.ChildrenMatching("HackyAI"))
{
var commonNamesNode = hackyAINode.LastChildMatching("UnitsCommonNames");
if (commonNamesNode != null)
locations.Add(commonNamesNode.Location);
else
locations.Add(hackyAINode.Location);
}
yield break;
}
}
}