Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible player traits.
This commit is contained in:
@@ -137,7 +137,8 @@ namespace OpenRA
|
|||||||
DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
|
DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
|
var playerActorType = world.Type == WorldType.Editor ? "EditorPlayer" : "Player";
|
||||||
|
PlayerActor = world.CreateActor(playerActorType, new TypeDictionary { new OwnerInit(this) });
|
||||||
Shroud = PlayerActor.Trait<Shroud>();
|
Shroud = PlayerActor.Trait<Shroud>();
|
||||||
|
|
||||||
// Enable the bot logic on the host
|
// Enable the bot logic on the host
|
||||||
|
|||||||
@@ -859,6 +859,7 @@
|
|||||||
<Compile Include="UpdateRules\Rules\SplitTurretAimAnimation.cs" />
|
<Compile Include="UpdateRules\Rules\SplitTurretAimAnimation.cs" />
|
||||||
<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
|
<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
|
||||||
<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
|
<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
|
||||||
|
<Compile Include="UpdateRules\Rules\AddEditorPlayer.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
|
|||||||
40
OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
Normal file
40
OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||||
|
{
|
||||||
|
public class AddEditorPlayer : UpdateRule
|
||||||
|
{
|
||||||
|
public override string Name { get { return "Add EditorPlayer"; } }
|
||||||
|
public override string Description
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return "Map editor now requires an EditorPlayer to avoid loading all kinds of unnecessary player traits.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool messageDisplayed;
|
||||||
|
|
||||||
|
public override IEnumerable<string> AfterUpdate(ModData modData)
|
||||||
|
{
|
||||||
|
if (!messageDisplayed)
|
||||||
|
{
|
||||||
|
messageDisplayed = true;
|
||||||
|
yield return "The map editor now requires an EditorPlayer actor.\n" +
|
||||||
|
"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -45,7 +45,8 @@ namespace OpenRA.Mods.Common.UpdateRules
|
|||||||
new DefineSoundDefaults(),
|
new DefineSoundDefaults(),
|
||||||
new RenameWormSpawner(),
|
new RenameWormSpawner(),
|
||||||
new RemoveWithReloadingSpriteTurret(),
|
new RemoveWithReloadingSpriteTurret(),
|
||||||
new IgnoreAbstractActors()
|
new IgnoreAbstractActors(),
|
||||||
|
new AddEditorPlayer()
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
Player:
|
^BasePlayer:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
|
Shroud:
|
||||||
|
|
||||||
|
EditorPlayer:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
|
|
||||||
|
Player:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
TechTree:
|
TechTree:
|
||||||
SupportPowerManager:
|
SupportPowerManager:
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
Player:
|
^BasePlayer:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
|
Shroud:
|
||||||
|
|
||||||
|
EditorPlayer:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
|
|
||||||
|
Player:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
TechTree:
|
TechTree:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
Type: Building
|
Type: Building
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
Player:
|
^BasePlayer:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
|
Shroud:
|
||||||
|
|
||||||
|
EditorPlayer:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
|
|
||||||
|
Player:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
TechTree:
|
TechTree:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
Type: Building
|
Type: Building
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
Player:
|
^BasePlayer:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
|
Shroud:
|
||||||
|
|
||||||
|
EditorPlayer:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
|
|
||||||
|
Player:
|
||||||
|
Inherits: ^BasePlayer
|
||||||
TechTree:
|
TechTree:
|
||||||
GrantConditionOnPrerequisiteManager:
|
GrantConditionOnPrerequisiteManager:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
|
|||||||
Reference in New Issue
Block a user