Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible player traits.
This commit is contained in:
@@ -137,7 +137,8 @@ namespace OpenRA
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DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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var playerActorType = world.Type == WorldType.Editor ? "EditorPlayer" : "Player";
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PlayerActor = world.CreateActor(playerActorType, new TypeDictionary { new OwnerInit(this) });
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Shroud = PlayerActor.Trait<Shroud>();
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// Enable the bot logic on the host
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@@ -859,6 +859,7 @@
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<Compile Include="UpdateRules\Rules\SplitTurretAimAnimation.cs" />
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<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
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<Compile Include="UpdateRules\Rules\AddEditorPlayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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40
OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
Normal file
40
OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
Normal file
@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddEditorPlayer : UpdateRule
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{
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public override string Name { get { return "Add EditorPlayer"; } }
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public override string Description
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{
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get
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{
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return "Map editor now requires an EditorPlayer to avoid loading all kinds of unnecessary player traits.";
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}
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}
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bool messageDisplayed;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (!messageDisplayed)
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{
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messageDisplayed = true;
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yield return "The map editor now requires an EditorPlayer actor.\n" +
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"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
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}
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}
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}
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}
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@@ -45,7 +45,8 @@ namespace OpenRA.Mods.Common.UpdateRules
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new DefineSoundDefaults(),
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new RenameWormSpawner(),
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new RemoveWithReloadingSpriteTurret(),
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new IgnoreAbstractActors()
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new IgnoreAbstractActors(),
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new AddEditorPlayer()
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})
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};
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@@ -1,5 +1,12 @@
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Player:
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^BasePlayer:
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AlwaysVisible:
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Shroud:
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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PlaceBuilding:
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TechTree:
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SupportPowerManager:
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@@ -1,5 +1,12 @@
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Player:
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^BasePlayer:
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AlwaysVisible:
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Shroud:
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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@@ -1,5 +1,12 @@
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Player:
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^BasePlayer:
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AlwaysVisible:
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Shroud:
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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@@ -1,5 +1,12 @@
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Player:
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^BasePlayer:
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AlwaysVisible:
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Shroud:
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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TechTree:
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GrantConditionOnPrerequisiteManager:
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ClassicProductionQueue@Building:
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