Remove obsolete Stencil Buffer functions.
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@@ -134,24 +134,6 @@ namespace OpenRA.Renderer.SdlCommon
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ErrorHandler.CheckGlError();
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}
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public void EnableStencilBuffer()
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{
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Gl.glClear(Gl.GL_STENCIL_BUFFER_BIT);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_STENCIL_TEST);
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ErrorHandler.CheckGlError();
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Gl.glStencilFunc(Gl.GL_NOTEQUAL, 1, 1);
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ErrorHandler.CheckGlError();
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Gl.glStencilOp(Gl.GL_KEEP, Gl.GL_KEEP, Gl.GL_INCR);
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ErrorHandler.CheckGlError();
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}
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public void DisableStencilBuffer()
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{
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Gl.glDisable(Gl.GL_STENCIL_TEST);
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ErrorHandler.CheckGlError();
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}
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public void EnableDepthBuffer()
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{
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Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT);
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