Make TS inf death sequences descriptive
This commit is contained in:
@@ -19,8 +19,9 @@ WEEDGUY:
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Voice: Attack
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: 5
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FireDeath: burning
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UMAGON:
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Inherits: ^Soldier
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@@ -242,8 +243,9 @@ DOGGIE:
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MaxMoveDelayInTicks: 45
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: 5
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FireDeath: burning
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VISC_SML:
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Inherits: ^Visceroid
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@@ -306,19 +306,22 @@
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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DeathSequence: die-
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DeathTypes:
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BulletDeath: 1
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SmallExplosionDeath: 2
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BulletDeath: twirling
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SmallExplosionDeath: flying
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WithDeathAnimation@explosion:
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DeathSequence: die-
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DeathSequencePalette: effect
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DeathPaletteIsPlayerPalette: False
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DeathTypes:
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ExplosionDeath: 3
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ExplosionDeath: exploding
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WithDeathAnimation@energy:
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DeathSequence: die-
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DeathSequencePalette: ra
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DeathPaletteIsPlayerPalette: False
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DeathTypes:
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EnergyDeath: 5
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EnergyDeath: melting
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WithDeathAnimation:
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CrushedSequence: die-crushed
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CrushedSequencePalette: player
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@@ -27,15 +27,15 @@
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Facings: 8
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Stride: 6
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ShadowStart: 378
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die1:
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die-twirling:
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Start: 134
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Length: 15
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ShadowStart: 426
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die2:
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die-flying:
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Start: 149
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Length: 15
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ShadowStart: 441
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die3: s_bang34
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die-exploding: s_bang34
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Length: *
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die-crushed:
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Start: 159
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@@ -48,7 +48,7 @@
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Length: 2
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Facings: 8
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ShadowStart: 552
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die5: electro
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die-melting: electro
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Length: *
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^BasicInfantryAttack:
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@@ -296,15 +296,15 @@ medic:
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Facings: 8
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Stride: 6
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ShadowStart: 378
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die1:
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die-twirling:
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Start: 134
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Length: 15
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ShadowStart: 441
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die2:
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die-flying:
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Start: 149
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Length: 15
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ShadowStart: 455
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die3: s_bang34
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die-exploding: s_bang34
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Length: *
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die-crushed:
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Start: 159
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@@ -321,7 +321,7 @@ medic:
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Start: 292
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Length: 14
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ShadowStart: 599
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die5: electro
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die-melting: electro
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Length: *
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icon: mediicon
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@@ -352,15 +352,15 @@ jumpjet:
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prone-stand:
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Facings: 8
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ShadowStart: 451
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die1: # TODO: animation for falling from sky starts at 436
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die-twirling: # TODO: animation for falling from sky starts at 436
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Start: 445
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Length: 6
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ShadowStart: 896
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die2: # TODO: animation for falling from sky starts at 436
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die-flying: # TODO: animation for falling from sky starts at 436
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Start: 445
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Length: 6
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ShadowStart: 896
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die3: s_bang34
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die-exploding: s_bang34
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Length: *
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die-crushed:
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Start: 450
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@@ -382,7 +382,7 @@ jumpjet:
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Length: 2
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Facings: 8
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ShadowStart: 711
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die5: electro
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die-melting: electro
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Length: *
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icon: jjeticon
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@@ -428,23 +428,23 @@ weedguy:
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Start: 136
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Length: 16
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ShadowStart: 338
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die1:
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die-twirling:
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Start: 152
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Length: 8
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ShadowStart: 354
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die2:
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die-flying:
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Start: 160
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Length: 6
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ShadowStart: 362
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die3:
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die-exploding:
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Start: 166
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Length: 11
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ShadowStart: 368
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die4:
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die-burning:
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Start: 177
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Length: 20
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ShadowStart: 379
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die5: electro
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die-melting: electro
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Length: *
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die-crushed:
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Start: 174
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@@ -479,15 +479,15 @@ doggie:
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Start: 91
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Length: 8
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ShadowStart: 210
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die1:
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die-twirling:
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Start: 99
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Length: 10
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ShadowStart: 218
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die2:
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die-flying:
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Start: 99
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Length: 10
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ShadowStart: 218
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die3: s_bang34
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die-exploding: s_bang34
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Length: *
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die-crushed:
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Start: 105
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@@ -495,11 +495,11 @@ doggie:
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ShadowStart: 224
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Tick: 800
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ZOffset: -511
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die4:
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die-burning:
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Start: 109
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Length: 10
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ShadowStart: 228
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die5:
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die-melting:
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Start: 109
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Length: 10
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ShadowStart: 228
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