Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed.

Internal mono works; still uses system SDL and Cg
This commit is contained in:
Paul Chote
2010-07-01 21:20:25 +12:00
committed by Chris Forbes
parent ec9bdb03c5
commit 4c8575b1f5
4 changed files with 128 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIdentifier</key>
<string>OpenRA</string>
<key>CFBundleExecutable</key>
<string>OpenRA</string>
<key>CFBundleIconFile</key>
<string>OpenRA.icns</string>
</dict>
</plist>

View File

@@ -0,0 +1,16 @@
#!/bin/bash
# Where is the game we are trying to load?
GAME_DIR="/Users/paul/src/OpenRA/"
# Find where we are and what we want to run
APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'`
EXE_DIR="$APP_PATH/Contents/MacOS/"
# Override paths so mono can find itself and the libraries it depends on
export MONO_PATH="$APP_PATH/Contents/Frameworks/Mono.framework/Versions/2.6.3/lib/"
export LD_LIBRARY_PATH="$MONO":"$MONO_PATH"
export MONO_LOG_LEVEL=debug
# Run the game
cd $GAME_DIR
${EXE_DIR}mono OpenRA.Game.exe

Binary file not shown.

100
packaging/osx/package.sh Executable file
View File

@@ -0,0 +1,100 @@
#!/bin/sh
# OpenRA Packaging script for osx
# Creates a .app bundle for OpenRA
# Patches and packages mono to work from within the app bundle
# A list of the binaries that may contain references to dependencies in the gac
DEPS_LOCAL="OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll"
# A list of external dependencies, (aside from mono)
# Note: references to frameworks are currently hardcoded in the .config hacking step
DEPS_FRAMEWORKS="/Library/Frameworks/Cg.framework /Library/Frameworks/SDL.framework"
PACKAGING_DIR="osxbuild"
SYSTEM_MONO="/Library/Frameworks/Mono.framework/Versions/2.6.3"
LOCAL_MONO="$PACKAGING_DIR/OpenRA.app/Contents/Frameworks/Mono.framework/Versions/2.6.3"
# Todo: make this go away when we kill the gac stuff
# dylibs referred to by dlls in the gac; won't show up to otool
GAC_DYLIBS="$SYSTEM_MONO/lib/libMonoPosixHelper.dylib $SYSTEM_MONO/lib/libgdiplus.dylib "
mkdir -p $PACKAGING_DIR/OpenRA.app/
cp -r ./packaging/osx/OpenRA.app/* $PACKAGING_DIR/OpenRA.app/
function patch_mono {
echo "Patching: "$1
LIBS=$( otool -L $1 | grep /Library/Frameworks/Mono.framework/ | awk {'print $1'} )
for i in $LIBS; do
install_name_tool -change $i @executable_path/../${i:9} $1
done
for i in $LIBS; do
if [ ! -e $PACKAGING_DIR/OpenRA.app/Contents/${i:9} ]; then
mkdir -p $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
cp $i $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
patch_mono $PACKAGING_DIR/OpenRA.app/Contents/${i:9}
fi
done
}
# Setup environment for mkbundle
# Force 32-bit build and set the pkg-config path for mono.pc
export AS="as -arch i386"
export CC="gcc -arch i386 -mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
export PATH=/sw/bin:/sw/sbin:$PATH
# Copy and patch mono
echo "Copying and patching mono..."
mkdir -p "$LOCAL_MONO/bin/"
cp "$SYSTEM_MONO/bin/mono" "$PACKAGING_DIR/OpenRA.app/Contents/MacOS/"
patch_mono "$PACKAGING_DIR/OpenRA.app/Contents/MacOS/mono"
# Copy the gac dylibs into the app bundle
for i in $GAC_DYLIBS; do
mkdir -p $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
cp $i $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
patch_mono $PACKAGING_DIR/OpenRA.app/Contents/${i:9}
done
# Find the dlls that are used by the game; copy them into the app bundle and patch/package any dependencies
echo "Determining dlls used by the game..."
DLL_DIR="$LOCAL_MONO/lib"
# This is a huge hack, but reliably gets us the dlls to include
DLLS=`mkbundle --deps --static -z -c -o OpenRA $DEPS_LOCAL | grep "embedding: "`
for i in $DLLS; do
if [ "$i" != "embedding:" ]; then
cp $i $DLL_DIR
if [ -e "$i.config" ]; then
CONFIG="$DLL_DIR/`basename $i`.config"
echo "Patching config `basename $CONFIG`"
# Remove any references to the hardcoded mono framework; the game will look in the right location anyway
#sed "s/\/Library\/Frameworks\/Mono.framework\/Versions\/2.6.3\/lib\///" "$i.config" > "${CONFIG}_1"
sed "s/\/Library\/Frameworks\/Mono.framework/..\/Mono.framework/" "$i.config" > "${CONFIG}"
# sed "s/\/Library\/Frameworks\/Cg.framework/..\/Cg.framework/" "${CONFIG}_1" > "${CONFIG}_2"
# sed "s/\/Library\/Frameworks\/SDL.framework/..\/SDL.framework/" "${CONFIG}_2" > $CONFIG
# rm "${CONFIG}_1" "${CONFIG}_2"
fi
fi
done
# Remove the files themselves that we accidentally copied over
for i in $DEPS_LOCAL; do
rm "$DLL_DIR/$i"
done
# Copy external frameworks
#echo "Copying external frameworks..."
#for i in $DEPS_FRAMEWORKS; do
# cp -RL $i $PACKAGING_DIR/OpenRA.app/Contents/${i:9}
#done
echo "All Done!"