split renderer into a file per class
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63
OpenRA.Gl/IndexBuffer.cs
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63
OpenRA.Gl/IndexBuffer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.GlRenderer
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{
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public class IndexBuffer : IIndexBuffer, IDisposable
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{
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int buffer;
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public IndexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(ushort[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
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new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~IndexBuffer() { Dispose(); }
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}
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}
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