move RALint's InitializeEngineWithMods into Game.

This commit is contained in:
Chris Forbes
2010-07-16 18:15:50 +12:00
parent a2262df843
commit d821dd011f
4 changed files with 35 additions and 30 deletions

View File

@@ -95,7 +95,6 @@ namespace MapConverter
int MapSize;
int ActorCount = 0;
Map Map = new Map();
Manifest manifest;
public MapConverter(string[] args)
{
@@ -105,27 +104,24 @@ namespace MapConverter
return;
}
var mods = args[0].Split(',');
manifest = new Manifest(mods);
foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
Game.InitializeEngineWithMods(args[0].Split(','));
ConvertIniMap(args[1]);
Save(args[2]);
}
enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ };
public void ConvertIniMap(string iniFile)
{
IniFile file = new IniFile(FileSystem.Open(iniFile));
IniSection basic = file.GetSection("Basic");
IniSection map = file.GetSection("Map");
var INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0"));
var file = new IniFile(FileSystem.Open(iniFile));
var basic = file.GetSection("Basic");
var map = file.GetSection("Map");
var legacyMapFormat = (IniMapFormat)int.Parse(basic.GetValue("NewINIFormat", "0"));
var XOffset = int.Parse(map.GetValue("X", "0"));
var YOffset = int.Parse(map.GetValue("Y", "0"));
var Width = int.Parse(map.GetValue("Width", "0"));
var Height = int.Parse(map.GetValue("Height", "0"));
MapSize = (INIFormat == 3) ? 128 : 64;
MapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
Map.Title = basic.GetValue("Name", "(null)");
Map.Author = "Westwood Studios";
@@ -135,8 +131,8 @@ namespace MapConverter
Map.TopLeft = new int2 (XOffset, YOffset);
Map.BottomRight = new int2(XOffset+Width,YOffset+Height);
Map.Selectable = true;
if (INIFormat == 3) // RA map
if (legacyMapFormat == IniMapFormat.RedAlert)
{
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
@@ -161,7 +157,8 @@ namespace MapConverter
var wp = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
.Select(kv => Pair.New(int.Parse(kv.Key),
LocationFromMapOffset( int.Parse( kv.Value ), MapSize )))
.Where(a => a.First < 8)
.ToArray();
@@ -170,6 +167,11 @@ namespace MapConverter
foreach (var kv in wp)
Map.Waypoints.Add("spawn"+kv.First, kv.Second);
}
static int2 LocationFromMapOffset(int offset, int mapSize)
{
return new int2(offset % mapSize, offset / mapSize);
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)
{

View File

@@ -42,6 +42,10 @@
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -679,5 +679,18 @@ namespace OpenRA
file.Flush();
file.Close();
}
public static void InitializeEngineWithMods(string[] mods)
{
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
var manifest = new Manifest(mods);
LoadModAssemblies(manifest);
FileSystem.UnmountAll();
foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
Rules.LoadRules(manifest, new Map());
}
}
}

View File

@@ -11,20 +11,6 @@ namespace RALint
{
static class RALint
{
/* todo: move this into the engine? dpstool, seqed, editor, etc all need it (or something similar) */
static void InitializeEngineWithMods(string[] mods)
{
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
var manifest = new Manifest(mods);
Game.LoadModAssemblies(manifest);
FileSystem.UnmountAll();
foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
Rules.LoadRules(manifest, new Map());
}
static int errors = 0;
static void EmitError(string e)
@@ -37,7 +23,7 @@ namespace RALint
static int Main(string[] args)
{
InitializeEngineWithMods(args);
Game.InitializeEngineWithMods(args);
// all the @something names which actually EXIST.
var psuedoPrereqs = Rules.Info.Values.Select(a => a.Traits.GetOrDefault<BuildableInfo>()).Where(b => b != null)