split renderer into a file per class
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96
OpenRA.Gl/Shader.cs
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96
OpenRA.Gl/Shader.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.FileFormats.Graphics;
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using Tao.Cg;
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namespace OpenRA.GlRenderer
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{
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public class Shader : IShader
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{
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IntPtr effect;
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IntPtr technique;
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GraphicsDevice dev;
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public Shader(GraphicsDevice dev, Stream s)
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{
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this.dev = dev;
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string code;
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using (var file = new StreamReader(s))
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code = file.ReadToEnd();
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effect = Cg.cgCreateEffect(dev.cgContext, code, null);
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if (effect == IntPtr.Zero)
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{
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var err = Cg.cgGetErrorString(Cg.cgGetError());
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var results = Cg.cgGetLastListing(dev.cgContext);
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throw new InvalidOperationException(
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string.Format("Cg compile failed ({0}):\n{1}", err, results));
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}
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technique = Cg.cgGetFirstTechnique(effect);
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if (technique == IntPtr.Zero)
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throw new InvalidOperationException("No techniques");
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while (Cg.cgValidateTechnique(technique) == 0)
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{
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technique = Cg.cgGetNextTechnique(technique);
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if (technique == IntPtr.Zero)
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throw new InvalidOperationException("No valid techniques");
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}
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}
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public void Render(Action a)
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{
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CgGl.cgGLEnableProfile(dev.vertexProfile);
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CgGl.cgGLEnableProfile(dev.fragmentProfile);
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var pass = Cg.cgGetFirstPass(technique);
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while (pass != IntPtr.Zero)
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{
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Cg.cgSetPassState(pass);
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a();
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Cg.cgResetPassState(pass);
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pass = Cg.cgGetNextPass(pass);
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}
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CgGl.cgGLDisableProfile(dev.fragmentProfile);
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CgGl.cgGLDisableProfile(dev.vertexProfile);
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}
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public void SetValue(string name, ITexture t)
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{
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var texture = (Texture)t;
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var param = Cg.cgGetNamedEffectParameter(effect, name);
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if (param != IntPtr.Zero && texture != null)
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CgGl.cgGLSetupSampler(param, texture.texture);
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}
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public void SetValue(string name, float x, float y)
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{
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var param = Cg.cgGetNamedEffectParameter(effect, name);
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if (param != IntPtr.Zero)
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CgGl.cgGLSetParameter2f(param, x, y);
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}
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public void Commit() { }
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}
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}
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