split renderer into a file per class
This commit is contained in:
@@ -20,9 +20,7 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using OpenRA.FileFormats.Graphics;
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using Tao.Cg;
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@@ -257,13 +255,15 @@ namespace OpenRA.GlRenderer
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public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
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{
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Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
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Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start,
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Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
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CheckGlError();
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}
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public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
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{
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Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
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Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt),
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Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
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CheckGlError();
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}
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@@ -289,231 +289,9 @@ namespace OpenRA.GlRenderer
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throw new NotImplementedException();
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}
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#region IGraphicsDevice Members
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
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{
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return new VertexBuffer<Vertex>(this, size);
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}
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public IIndexBuffer CreateIndexBuffer(int size)
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{
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return new IndexBuffer(this, size);
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}
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public ITexture CreateTexture(Bitmap bitmap)
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{
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return new Texture(this, bitmap);
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}
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public IShader CreateShader(Stream stream)
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{
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return new Shader(this, stream);
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}
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#endregion
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}
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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where T : struct
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{
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int buffer;
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(T[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~VertexBuffer() { Dispose(); }
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}
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public class IndexBuffer : IIndexBuffer, IDisposable
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{
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int buffer;
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public IndexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(ushort[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
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new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~IndexBuffer() { Dispose(); }
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}
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public class Shader : IShader
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{
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IntPtr effect;
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IntPtr technique;
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GraphicsDevice dev;
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public Shader(GraphicsDevice dev, Stream s)
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{
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this.dev = dev;
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string code;
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using (var file = new StreamReader(s))
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code = file.ReadToEnd();
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effect = Cg.cgCreateEffect(dev.cgContext, code, null);
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if (effect == IntPtr.Zero)
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{
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var err = Cg.cgGetErrorString(Cg.cgGetError());
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var results = Cg.cgGetLastListing(dev.cgContext);
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throw new InvalidOperationException(
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string.Format("Cg compile failed ({0}):\n{1}", err, results));
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}
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technique = Cg.cgGetFirstTechnique(effect);
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if (technique == IntPtr.Zero)
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throw new InvalidOperationException("No techniques");
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while (Cg.cgValidateTechnique(technique) == 0)
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{
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technique = Cg.cgGetNextTechnique(technique);
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if (technique == IntPtr.Zero)
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throw new InvalidOperationException("No valid techniques");
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}
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}
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public void Render(Action a)
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{
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CgGl.cgGLEnableProfile(dev.vertexProfile);
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CgGl.cgGLEnableProfile(dev.fragmentProfile);
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var pass = Cg.cgGetFirstPass(technique);
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while (pass != IntPtr.Zero)
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{
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Cg.cgSetPassState(pass);
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a();
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Cg.cgResetPassState(pass);
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pass = Cg.cgGetNextPass(pass);
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}
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CgGl.cgGLDisableProfile(dev.fragmentProfile);
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CgGl.cgGLDisableProfile(dev.vertexProfile);
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}
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public void SetValue(string name, ITexture t)
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{
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var texture = (Texture)t;
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var param = Cg.cgGetNamedEffectParameter(effect, name);
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if (param != IntPtr.Zero && texture != null)
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CgGl.cgGLSetupSampler(param, texture.texture);
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}
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public void SetValue(string name, float x, float y)
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{
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var param = Cg.cgGetNamedEffectParameter(effect, name);
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if (param != IntPtr.Zero)
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CgGl.cgGLSetParameter2f(param, x, y);
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}
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public void Commit() { }
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}
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public class Texture : ITexture
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{
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internal int texture;
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public Texture(GraphicsDevice dev, Bitmap bitmap)
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{
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Gl.glGenTextures(1, out texture);
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GraphicsDevice.CheckGlError();
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SetData(bitmap);
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}
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public void SetData(Bitmap bitmap)
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{
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if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
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{
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//throw new InvalidOperationException( "non-power-of-2-texture" );
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bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
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}
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
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GraphicsDevice.CheckGlError();
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var bits = bitmap.LockBits(
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new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadOnly,
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PixelFormat.Format32bppArgb);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
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GraphicsDevice.CheckGlError();
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bitmap.UnlockBits(bits);
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}
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bool IsPowerOf2(int v)
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{
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return (v & (v - 1)) == 0;
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}
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int NextPowerOf2(int v)
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{
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--v;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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++v;
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return v;
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(this, size); }
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public IIndexBuffer CreateIndexBuffer(int size) { return new IndexBuffer(this, size); }
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public ITexture CreateTexture(Bitmap bitmap) { return new Texture(this, bitmap); }
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public IShader CreateShader(Stream stream) { return new Shader(this, stream); }
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}
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}
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63
OpenRA.Gl/IndexBuffer.cs
Normal file
63
OpenRA.Gl/IndexBuffer.cs
Normal file
@@ -0,0 +1,63 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.GlRenderer
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{
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public class IndexBuffer : IIndexBuffer, IDisposable
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{
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int buffer;
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public IndexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(ushort[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
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new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~IndexBuffer() { Dispose(); }
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}
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}
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@@ -54,7 +54,11 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GraphicsDevice.cs" />
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<Compile Include="IndexBuffer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="Texture.cs" />
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<Compile Include="VertexBuffer.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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96
OpenRA.Gl/Shader.cs
Normal file
96
OpenRA.Gl/Shader.cs
Normal file
@@ -0,0 +1,96 @@
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#region Copyright & License Information
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/*
|
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
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#endregion
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using System;
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using System.IO;
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using OpenRA.FileFormats.Graphics;
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using Tao.Cg;
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namespace OpenRA.GlRenderer
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{
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public class Shader : IShader
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{
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IntPtr effect;
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IntPtr technique;
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GraphicsDevice dev;
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public Shader(GraphicsDevice dev, Stream s)
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{
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this.dev = dev;
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string code;
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using (var file = new StreamReader(s))
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code = file.ReadToEnd();
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effect = Cg.cgCreateEffect(dev.cgContext, code, null);
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if (effect == IntPtr.Zero)
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{
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var err = Cg.cgGetErrorString(Cg.cgGetError());
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var results = Cg.cgGetLastListing(dev.cgContext);
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throw new InvalidOperationException(
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string.Format("Cg compile failed ({0}):\n{1}", err, results));
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}
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technique = Cg.cgGetFirstTechnique(effect);
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if (technique == IntPtr.Zero)
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throw new InvalidOperationException("No techniques");
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while (Cg.cgValidateTechnique(technique) == 0)
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{
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technique = Cg.cgGetNextTechnique(technique);
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if (technique == IntPtr.Zero)
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throw new InvalidOperationException("No valid techniques");
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}
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}
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public void Render(Action a)
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{
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CgGl.cgGLEnableProfile(dev.vertexProfile);
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CgGl.cgGLEnableProfile(dev.fragmentProfile);
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var pass = Cg.cgGetFirstPass(technique);
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while (pass != IntPtr.Zero)
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{
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Cg.cgSetPassState(pass);
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a();
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Cg.cgResetPassState(pass);
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pass = Cg.cgGetNextPass(pass);
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}
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CgGl.cgGLDisableProfile(dev.fragmentProfile);
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CgGl.cgGLDisableProfile(dev.vertexProfile);
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}
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public void SetValue(string name, ITexture t)
|
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{
|
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var texture = (Texture)t;
|
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var param = Cg.cgGetNamedEffectParameter(effect, name);
|
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if (param != IntPtr.Zero && texture != null)
|
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CgGl.cgGLSetupSampler(param, texture.texture);
|
||||
}
|
||||
|
||||
public void SetValue(string name, float x, float y)
|
||||
{
|
||||
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
||||
if (param != IntPtr.Zero)
|
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CgGl.cgGLSetParameter2f(param, x, y);
|
||||
}
|
||||
|
||||
public void Commit() { }
|
||||
}
|
||||
}
|
||||
82
OpenRA.Gl/Texture.cs
Normal file
82
OpenRA.Gl/Texture.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace OpenRA.GlRenderer
|
||||
{
|
||||
public class Texture : ITexture
|
||||
{
|
||||
internal int texture;
|
||||
|
||||
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
||||
{
|
||||
Gl.glGenTextures(1, out texture);
|
||||
GraphicsDevice.CheckGlError();
|
||||
SetData(bitmap);
|
||||
}
|
||||
|
||||
public void SetData(Bitmap bitmap)
|
||||
{
|
||||
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
|
||||
{
|
||||
//throw new InvalidOperationException( "non-power-of-2-texture" );
|
||||
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
|
||||
}
|
||||
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||
GraphicsDevice.CheckGlError();
|
||||
|
||||
var bits = bitmap.LockBits(
|
||||
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadOnly,
|
||||
PixelFormat.Format32bppArgb);
|
||||
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||
GraphicsDevice.CheckGlError();
|
||||
|
||||
bitmap.UnlockBits(bits);
|
||||
}
|
||||
|
||||
bool IsPowerOf2(int v)
|
||||
{
|
||||
return (v & (v - 1)) == 0;
|
||||
}
|
||||
|
||||
int NextPowerOf2(int v)
|
||||
{
|
||||
--v;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
++v;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
69
OpenRA.Gl/VertexBuffer.cs
Normal file
69
OpenRA.Gl/VertexBuffer.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace OpenRA.GlRenderer
|
||||
{
|
||||
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
|
||||
where T : struct
|
||||
{
|
||||
int buffer;
|
||||
|
||||
public VertexBuffer(GraphicsDevice dev, int size)
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
{
|
||||
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed) return;
|
||||
GC.SuppressFinalize(this);
|
||||
Gl.glDeleteBuffers(1, ref buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
//~VertexBuffer() { Dispose(); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user