PerfText now an option

This commit is contained in:
alzeih
2010-03-18 23:26:08 +13:00
parent b7087136cb
commit 4ca3f58f1c
2 changed files with 9 additions and 6 deletions

View File

@@ -174,12 +174,14 @@ namespace OpenRA
buttons.Clear();
renderer.Device.DisableScissor();
renderer.RegularFont.DrawText( rgbaRenderer, "RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n".F(
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue),
new int2(140, 15), Color.White);
if (Game.Settings.PerfText)
renderer.RegularFont.DrawText( rgbaRenderer, "RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n".F(
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue),
new int2(140, 15), Color.White);
if (Game.Settings.PerfGraph)
PerfHistory.Render(renderer, world.WorldRenderer.lineRenderer);