Nuke (cnc and ra). Still needs smoke anim in cnc.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
@@ -32,13 +32,13 @@ namespace OpenRA.Traits
|
||||
class NukePower : SupportPower, IResolveOrder
|
||||
{
|
||||
public NukePower(Actor self, NukePowerInfo info) : base(self, info) { }
|
||||
|
||||
protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "aprep1.aud"); }
|
||||
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "aready1.aud"); }
|
||||
|
||||
protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, Info.BeginChargeSound); }
|
||||
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, Info.EndChargeSound); }
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator = new SelectTarget();
|
||||
Sound.Play("slcttgt1.aud");
|
||||
Sound.Play(Info.SelectTargetSound);
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
// Play to everyone but the current player
|
||||
if (Owner != Owner.World.LocalPlayer)
|
||||
Sound.Play("alaunch1.aud");
|
||||
Sound.Play(Info.LaunchSound);
|
||||
|
||||
//FIRE ZE MISSILES
|
||||
w.Add(new NukeLaunch(silo, Info.MissileWeapon, order.TargetLocation));
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
@@ -34,6 +34,12 @@ namespace OpenRA.Traits
|
||||
public readonly int TechLevel = -1;
|
||||
public readonly bool GivenAuto = true;
|
||||
public readonly string MissileWeapon = "";
|
||||
|
||||
public readonly string BeginChargeSound = null;
|
||||
public readonly string EndChargeSound = null;
|
||||
public readonly string SelectTargetSound = null;
|
||||
public readonly string LaunchSound = null;
|
||||
|
||||
|
||||
public abstract object Create(Actor self);
|
||||
}
|
||||
|
||||
@@ -48,6 +48,12 @@
|
||||
<unit name="120mm">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="atomicup">
|
||||
<sequence name="idle" start="0" length="4" />
|
||||
</unit>
|
||||
<unit name="atomicdn">
|
||||
<sequence name="idle" start="0" length="4" />
|
||||
</unit>
|
||||
<unit name="explosion">
|
||||
<sequence name="1" start="0" length="4" src="piff" />
|
||||
<sequence name="2" start="0" length="8" src="piffpiff" />
|
||||
|
||||
@@ -333,6 +333,7 @@ TMPL:
|
||||
Armor: light
|
||||
Crewed: yes
|
||||
Sight: 4
|
||||
NukeSilo:
|
||||
|
||||
OBLI:
|
||||
RequiresPower:
|
||||
|
||||
@@ -1,6 +1,18 @@
|
||||
Player:
|
||||
ProductionQueue:
|
||||
PlaceBuilding:
|
||||
NukePower:
|
||||
Image: atomicnh
|
||||
ChargeTime: 13
|
||||
Description: Atom Bomb
|
||||
LongDesc: Launches a nuclear missile at a target location.
|
||||
Prerequisites: TMPL
|
||||
TechLevel: 12
|
||||
MissileWeapon: atomic
|
||||
BeginChargeSound:
|
||||
EndChargeSound: nukavail.aud
|
||||
SelectTargetSound: select1.aud
|
||||
LaunchSound: nukemisl.aud
|
||||
|
||||
World:
|
||||
ScreenShaker:
|
||||
|
||||
@@ -26,6 +26,7 @@ Napalm
|
||||
Laser
|
||||
Nike
|
||||
HonestJohn
|
||||
Atomic
|
||||
|
||||
[UnitExplode]
|
||||
Damage=500
|
||||
@@ -33,6 +34,12 @@ Speed=100
|
||||
Projectile=Invisible
|
||||
Warhead=UnitExplodeWarhead
|
||||
|
||||
;Nuke (special case for Nuclear missile)
|
||||
[Atomic]
|
||||
Damage=1000
|
||||
Projectile=NukeDown
|
||||
Warhead=Nuke
|
||||
|
||||
; sniper rifle
|
||||
[Sniper]
|
||||
Damage=100
|
||||
@@ -302,6 +309,18 @@ AAMissile
|
||||
Lobbed
|
||||
Bomblet
|
||||
BallisticP
|
||||
NukeDown
|
||||
NukeUp
|
||||
|
||||
; Nuclear missile, flying down
|
||||
[NukeDown]
|
||||
High=yes
|
||||
Image=ATOMICDN
|
||||
|
||||
; Nuclear missile, flying up
|
||||
[NukeUp]
|
||||
High=yes
|
||||
Image=ATOMICUP
|
||||
|
||||
; invisible flight to target
|
||||
[Invisible]
|
||||
@@ -375,6 +394,19 @@ AP
|
||||
Fire
|
||||
HollowPoint
|
||||
Super
|
||||
Nuke
|
||||
|
||||
; Nuclear warhead (same as fire)
|
||||
[Nuke]
|
||||
Spread=6
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Ore=yes
|
||||
Verses=90%,100%,60%,25%,50%
|
||||
Explosion=6
|
||||
InfDeath=4
|
||||
SmudgeType=Scorch
|
||||
SmudgeSize=5,4
|
||||
|
||||
[UnitExplodeWarhead]
|
||||
Spread=10
|
||||
|
||||
@@ -50,6 +50,10 @@ Player:
|
||||
Prerequisites: MSLO
|
||||
TechLevel: 12
|
||||
MissileWeapon: atomic
|
||||
BeginChargeSound: aprep1.aud
|
||||
EndChargeSound: aready1.aud
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
LaunchSound: alaunch1.aud
|
||||
SonarPulsePower:
|
||||
Image: sonricon
|
||||
ChargeTime: 10
|
||||
|
||||
Reference in New Issue
Block a user