Merge pull request #3945 from pchote/zoom-fix
Prevent pixel doubling of group / pip / tag / chevron decorations.
This commit is contained in:
@@ -38,15 +38,15 @@ namespace OpenRA.Traits
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var xy = new float2(bounds.Left, bounds.Top);
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var xY = new float2(bounds.Left, bounds.Bottom);
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var xy = new int2(bounds.Left, bounds.Top);
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var xY = new int2(bounds.Left, bounds.Bottom);
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DrawControlGroup(wr, self, xy);
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DrawPips(wr, self, xY);
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DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top));
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DrawTags(wr, self, new int2((bounds.Left + bounds.Right) / 2, bounds.Top));
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}
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void DrawControlGroup(WorldRenderer wr, Actor self, float2 basePosition)
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void DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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@@ -55,11 +55,11 @@ namespace OpenRA.Traits
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = (basePosition + new float2(-8, 1) + 0.5f * pipImages.Image.size).ToInt2();
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pipImages.Render(wr.Position(pos), wr.Palette("chrome")).Do(r => r.Render(wr));
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var pos = wr.Viewport.WorldToViewPx(basePosition) - (0.5f * pipImages.Image.size).ToInt2() + new int2(9, 5);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pos, wr.Palette("chrome"));
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}
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void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
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void DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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@@ -71,10 +71,11 @@ namespace OpenRA.Traits
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var pipImages = new Animation("pips");
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pipImages.PlayRepeating(pipStrings[0]);
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var pipSize = pipImages.Image.size;
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var pipxyBase = basePosition + new float2(1, -pipSize.Y);
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var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
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var pipSize = pipImages.Image.size.ToInt2();
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var pipxyBase = wr.Viewport.WorldToViewPx(basePosition) + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette("chrome");
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var width = self.Bounds.Value.Width;
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foreach (var pips in pipSources)
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{
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@@ -82,8 +83,6 @@ namespace OpenRA.Traits
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if (thisRow == null)
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continue;
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var width = self.Bounds.Value.Width;
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foreach (var pip in thisRow)
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{
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if (pipxyOffset.X + pipSize.X >= width)
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@@ -91,11 +90,11 @@ namespace OpenRA.Traits
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pipxyOffset.X = 0;
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pipxyOffset.Y -= pipSize.Y;
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}
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pipImages.PlayRepeating(pipStrings[(int)pip]);
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pipxyOffset += new float2(pipSize.X, 0);
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var pos = (pipxyBase + pipxyOffset + 0.5f * pipSize).ToInt2();
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pipImages.Render(wr.Position(pos), pal).Do(r => r.Render(wr));
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pipImages.PlayRepeating(pipStrings[(int)pip]);
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pipxyOffset += new int2(pipSize.X, 0);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, pal);
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}
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// Increment row
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@@ -104,14 +103,16 @@ namespace OpenRA.Traits
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}
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}
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void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
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void DrawTags(WorldRenderer wr, Actor self, int2 basePosition)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
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var tagxyOffset = new float2(-16, 2); // Correct in the shp file and multiple rows
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var tagImages = new Animation("pips");
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var pal = wr.Palette("chrome");
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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foreach (var tags in self.TraitsImplementing<ITags>())
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{
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foreach (var tag in tags.GetTags())
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@@ -119,10 +120,9 @@ namespace OpenRA.Traits
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if (tag == TagType.None)
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continue;
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var tagImages = new Animation("pips");
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tagImages.PlayRepeating(tagStrings[(int)tag]);
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var pos = (basePosition + tagxyOffset + 0.5f * tagImages.Image.size).ToInt2();
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tagImages.Render(wr.Position(pos), pal).Do(r => r.Render(wr));
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var pos = tagBase + tagxyOffset - (0.5f * tagImages.Image.size).ToInt2();
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Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, pos, pal);
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// Increment row
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tagxyOffset.Y += 8;
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@@ -121,8 +121,9 @@ namespace OpenRA.Mods.RA
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var effectPos = wr.Position(new int2(bounds.Right, bounds.Bottom - 2));
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yield return new SpriteRenderable(RankAnim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f, true);
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var offset = (int)(6 / wr.Viewport.Zoom);
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var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
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yield return new SpriteRenderable(RankAnim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
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}
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}
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