Fix shader loading
Also remove now redundant mounting of the game directory
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@@ -218,7 +218,6 @@ namespace OpenRA
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GeoIP.Initialize();
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ModData.ModFiles.Mount(Platform.GameDir); // Needed to access shaders
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var renderers = new[] { Settings.Graphics.Renderer, "Default", null };
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foreach (var r in renderers)
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{
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@@ -24,11 +24,9 @@ namespace OpenRA.Platforms.Default
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protected int CompileShaderObject(ShaderType type, string name)
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{
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string ext = type == ShaderType.VertexShader ? "vert" : "frag";
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string filename = "glsl{0}{1}.{2}".F(Path.DirectorySeparatorChar, name, ext);
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string code;
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using (var file = new StreamReader(Game.ModData.ModFiles.Open(filename)))
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code = file.ReadToEnd();
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var ext = type == ShaderType.VertexShader ? "vert" : "frag";
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var filename = "glsl{0}{1}.{2}".F(Path.DirectorySeparatorChar, name, ext);
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var code = File.ReadAllText(filename);
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var shader = GL.CreateShader(type);
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ErrorHandler.CheckGlError();
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