Fix shader loading
Also remove now redundant mounting of the game directory
This commit is contained in:
@@ -24,11 +24,9 @@ namespace OpenRA.Platforms.Default
|
||||
|
||||
protected int CompileShaderObject(ShaderType type, string name)
|
||||
{
|
||||
string ext = type == ShaderType.VertexShader ? "vert" : "frag";
|
||||
string filename = "glsl{0}{1}.{2}".F(Path.DirectorySeparatorChar, name, ext);
|
||||
string code;
|
||||
using (var file = new StreamReader(Game.ModData.ModFiles.Open(filename)))
|
||||
code = file.ReadToEnd();
|
||||
var ext = type == ShaderType.VertexShader ? "vert" : "frag";
|
||||
var filename = "glsl{0}{1}.{2}".F(Path.DirectorySeparatorChar, name, ext);
|
||||
var code = File.ReadAllText(filename);
|
||||
|
||||
var shader = GL.CreateShader(type);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Reference in New Issue
Block a user