Change DamageState names
This commit is contained in:
@@ -26,7 +26,7 @@ namespace OpenRA.Traits
|
||||
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
|
||||
}
|
||||
|
||||
public enum DamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged };
|
||||
public enum DamageState { Dead, Critical, Heavy, Medium, Light, Undamaged };
|
||||
|
||||
public class Health
|
||||
{
|
||||
@@ -61,18 +61,18 @@ namespace OpenRA.Traits
|
||||
return DamageState.Dead;
|
||||
|
||||
if (hp < MaxHP * 0.25f)
|
||||
return DamageState.Quarter;
|
||||
return DamageState.Critical;
|
||||
|
||||
if (hp < MaxHP * 0.5f)
|
||||
return DamageState.Half;
|
||||
return DamageState.Heavy;
|
||||
|
||||
if (hp < MaxHP * 0.75f)
|
||||
return DamageState.ThreeQuarter;
|
||||
return DamageState.Medium;
|
||||
|
||||
if (hp == MaxHP)
|
||||
return DamageState.Undamaged;
|
||||
|
||||
return DamageState.Normal;
|
||||
return DamageState.Light;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA.Traits
|
||||
|
||||
protected virtual string GetPrefix(Actor self)
|
||||
{
|
||||
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
|
||||
return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
|
||||
}
|
||||
|
||||
public void PlayCustomAnim(Actor self, string name)
|
||||
|
||||
@@ -69,8 +69,8 @@ namespace OpenRA.Traits
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
|
||||
|
||||
var healthColor = (health.DamageState == DamageState.Quarter) ? Color.Red :
|
||||
(health.DamageState == DamageState.Half) ? Color.Yellow : Color.LimeGreen;
|
||||
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
|
||||
(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
|
||||
|
||||
var healthColor2 = Color.FromArgb(
|
||||
255,
|
||||
|
||||
@@ -168,7 +168,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
var ds = Health.DamageState;
|
||||
currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
|
||||
currentTemplate = (ds == DamageState.Heavy && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
|
||||
(ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
|
||||
|
||||
if (Info.Long && ds == DamageState.Dead)
|
||||
|
||||
@@ -63,10 +63,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
switch( e.DamageState )
|
||||
{
|
||||
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
|
||||
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
|
||||
anim.ReplaceAnim("idle");
|
||||
break;
|
||||
case DamageState.Half: case DamageState.Quarter:
|
||||
case DamageState.Heavy: case DamageState.Critical:
|
||||
anim.ReplaceAnim("damaged-idle");
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
||||
break;
|
||||
|
||||
@@ -35,10 +35,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
switch( e.DamageState )
|
||||
{
|
||||
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
|
||||
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
|
||||
anim.ReplaceAnim("idle");
|
||||
break;
|
||||
case DamageState.Half: case DamageState.Quarter:
|
||||
case DamageState.Heavy: case DamageState.Critical:
|
||||
anim.ReplaceAnim("damaged-idle");
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
||||
break;
|
||||
|
||||
@@ -39,18 +39,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
switch (e.DamageState)
|
||||
{
|
||||
case DamageState.Normal:
|
||||
case DamageState.Light:
|
||||
seqName = "idle";
|
||||
break;
|
||||
case DamageState.ThreeQuarter:
|
||||
case DamageState.Medium:
|
||||
if (numStates >= 4)
|
||||
seqName = "minor-damaged-idle";
|
||||
break;
|
||||
case DamageState.Half:
|
||||
case DamageState.Heavy:
|
||||
seqName = "damaged-idle";
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
||||
break;
|
||||
case DamageState.Quarter:
|
||||
case DamageState.Critical:
|
||||
if (numStates >= 3)
|
||||
{
|
||||
seqName = "critical-idle";
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
string GetPrefix(Actor self)
|
||||
{
|
||||
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
|
||||
return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
|
||||
}
|
||||
|
||||
public RenderWarFactory(Actor self)
|
||||
@@ -57,10 +57,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
switch( e.DamageState )
|
||||
{
|
||||
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
|
||||
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
|
||||
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
|
||||
break;
|
||||
case DamageState.Half: case DamageState.Quarter:
|
||||
case DamageState.Heavy: case DamageState.Critical:
|
||||
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageState > DamageState.Half) return;
|
||||
if (e.DamageState > DamageState.Heavy) return;
|
||||
if (isSmoking) return;
|
||||
|
||||
isSmoking = true;
|
||||
|
||||
Reference in New Issue
Block a user