Change DamageState names

This commit is contained in:
Paul Chote
2010-07-30 21:46:41 +12:00
parent 1459ec483c
commit 4cf0610fd9
9 changed files with 21 additions and 21 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
}
public enum DamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged };
public enum DamageState { Dead, Critical, Heavy, Medium, Light, Undamaged };
public class Health
{
@@ -61,18 +61,18 @@ namespace OpenRA.Traits
return DamageState.Dead;
if (hp < MaxHP * 0.25f)
return DamageState.Quarter;
return DamageState.Critical;
if (hp < MaxHP * 0.5f)
return DamageState.Half;
return DamageState.Heavy;
if (hp < MaxHP * 0.75f)
return DamageState.ThreeQuarter;
return DamageState.Medium;
if (hp == MaxHP)
return DamageState.Undamaged;
return DamageState.Normal;
return DamageState.Light;
}
}

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Traits
protected virtual string GetPrefix(Actor self)
{
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
}
public void PlayCustomAnim(Actor self, string name)

View File

@@ -69,8 +69,8 @@ namespace OpenRA.Traits
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthColor = (health.DamageState == DamageState.Quarter) ? Color.Red :
(health.DamageState == DamageState.Half) ? Color.Yellow : Color.LimeGreen;
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,

View File

@@ -168,7 +168,7 @@ namespace OpenRA.Mods.RA
}
var ds = Health.DamageState;
currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
currentTemplate = (ds == DamageState.Heavy && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
(ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
if (Info.Long && ds == DamageState.Dead)

View File

@@ -63,10 +63,10 @@ namespace OpenRA.Mods.RA.Render
switch( e.DamageState )
{
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
anim.ReplaceAnim("idle");
break;
case DamageState.Half: case DamageState.Quarter:
case DamageState.Heavy: case DamageState.Critical:
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;

View File

@@ -35,10 +35,10 @@ namespace OpenRA.Mods.RA.Render
switch( e.DamageState )
{
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
anim.ReplaceAnim("idle");
break;
case DamageState.Half: case DamageState.Quarter:
case DamageState.Heavy: case DamageState.Critical:
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;

View File

@@ -39,18 +39,18 @@ namespace OpenRA.Mods.RA.Render
switch (e.DamageState)
{
case DamageState.Normal:
case DamageState.Light:
seqName = "idle";
break;
case DamageState.ThreeQuarter:
case DamageState.Medium:
if (numStates >= 4)
seqName = "minor-damaged-idle";
break;
case DamageState.Half:
case DamageState.Heavy:
seqName = "damaged-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
case DamageState.Quarter:
case DamageState.Critical:
if (numStates >= 3)
{
seqName = "critical-idle";

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
string GetPrefix(Actor self)
{
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
}
public RenderWarFactory(Actor self)
@@ -57,10 +57,10 @@ namespace OpenRA.Mods.RA.Render
switch( e.DamageState )
{
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Half: case DamageState.Quarter:
case DamageState.Heavy: case DamageState.Critical:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState > DamageState.Half) return;
if (e.DamageState > DamageState.Heavy) return;
if (isSmoking) return;
isSmoking = true;