Change DamageState names
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@@ -63,10 +63,10 @@ namespace OpenRA.Mods.RA.Render
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switch( e.DamageState )
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{
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case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
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case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
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anim.ReplaceAnim("idle");
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break;
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case DamageState.Half: case DamageState.Quarter:
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case DamageState.Heavy: case DamageState.Critical:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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