Change DamageState names
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@@ -39,18 +39,18 @@ namespace OpenRA.Mods.RA.Render
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switch (e.DamageState)
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{
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case DamageState.Normal:
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case DamageState.Light:
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seqName = "idle";
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break;
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case DamageState.ThreeQuarter:
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case DamageState.Medium:
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if (numStates >= 4)
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seqName = "minor-damaged-idle";
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break;
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case DamageState.Half:
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case DamageState.Heavy:
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seqName = "damaged-idle";
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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case DamageState.Quarter:
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case DamageState.Critical:
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if (numStates >= 3)
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{
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seqName = "critical-idle";
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