Change DamageState names

This commit is contained in:
Paul Chote
2010-07-30 21:46:41 +12:00
parent 1459ec483c
commit 4cf0610fd9
9 changed files with 21 additions and 21 deletions

View File

@@ -39,18 +39,18 @@ namespace OpenRA.Mods.RA.Render
switch (e.DamageState)
{
case DamageState.Normal:
case DamageState.Light:
seqName = "idle";
break;
case DamageState.ThreeQuarter:
case DamageState.Medium:
if (numStates >= 4)
seqName = "minor-damaged-idle";
break;
case DamageState.Half:
case DamageState.Heavy:
seqName = "damaged-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
case DamageState.Quarter:
case DamageState.Critical:
if (numStates >= 3)
{
seqName = "critical-idle";