Change DamageState names
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
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string GetPrefix(Actor self)
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{
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return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
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return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
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}
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public RenderWarFactory(Actor self)
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@@ -57,10 +57,10 @@ namespace OpenRA.Mods.RA.Render
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switch( e.DamageState )
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{
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case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
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case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
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break;
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case DamageState.Half: case DamageState.Quarter:
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case DamageState.Heavy: case DamageState.Critical:
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roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
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break;
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}
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