Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
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@@ -76,9 +76,13 @@ namespace OpenRA.Mods.Common.Activities
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minRange = armaments.Max(a => a.Weapon.MinRange);
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maxRange = armaments.Min(a => a.MaxRange());
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// Try to move within range
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if (move != null && (!Target.IsInRange(self.CenterPosition, maxRange) || Target.IsInRange(self.CenterPosition, minRange)))
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if (!Target.IsInRange(self.CenterPosition, maxRange) || Target.IsInRange(self.CenterPosition, minRange))
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{
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// Try to move within range, drop the target otherwise
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if (move == null)
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return NextActivity;
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return ActivityUtils.SequenceActivities(move.MoveWithinRange(Target, minRange, maxRange), this);
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}
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var desiredFacing = (Target.CenterPosition - self.CenterPosition).Yaw.Facing;
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if (facing.Facing != desiredFacing)
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@@ -58,16 +58,20 @@ namespace OpenRA.Mods.Common.Traits
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readonly IMove move;
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readonly Target target;
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readonly bool forceAttack;
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readonly bool onRailsHack;
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public AttackActivity(Actor self, Target target, bool allowMove, bool forceAttack)
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{
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attack = self.Trait<AttackFollow>();
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move = allowMove ? self.TraitOrDefault<IMove>() : null;
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// HACK: Mobile.OnRails is horrible
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// HACK: Mobile.OnRails is horrible. Blergh.
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var mobile = move as Mobile;
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if (mobile != null && mobile.Info.OnRails)
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{
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move = null;
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onRailsHack = true;
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}
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this.target = target;
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this.forceAttack = forceAttack;
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@@ -96,8 +100,15 @@ namespace OpenRA.Mods.Common.Traits
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if (move != null)
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return ActivityUtils.SequenceActivities(move.MoveFollow(self, target, weapon.Weapon.MinRange, maxRange), this);
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if (!onRailsHack &&
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target.IsInRange(self.CenterPosition, weapon.MaxRange()) &&
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!target.IsInRange(self.CenterPosition, weapon.Weapon.MinRange))
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return this;
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}
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if (!onRailsHack)
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attack.Target = Target.Invalid;
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return NextActivity;
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}
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}
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