D2k weapon changes to reload, burst and range

This commit is contained in:
reaperrr
2015-09-06 14:48:43 +02:00
parent 472191c634
commit 4d85081577

View File

@@ -1,6 +1,6 @@
LMG: LMG:
ReloadDelay: 20 ReloadDelay: 30
Range: 5c0 Range: 2c512
Report: MGUN2.WAV Report: MGUN2.WAV
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
@@ -21,10 +21,9 @@ LMG:
Explosion: piffs Explosion: piffs
Bazooka: Bazooka:
ReloadDelay: 50 ReloadDelay: 40
Range: 5c0 Range: 3c0
MinRange: 0c512 Report: ROCKET1.WAV
Report: BAZOOK1.WAV
ValidTargets: Ground ValidTargets: Ground
Projectile: Missile Projectile: Missile
Speed: 160 Speed: 160
@@ -54,8 +53,8 @@ Bazooka:
ImpactSound: EXPLSML1.WAV ImpactSound: EXPLSML1.WAV
Fremen_S: Fremen_S:
ReloadDelay: 100 ReloadDelay: 40
Range: 8c512 Range: 2c512
Report: FREMODD1.WAV Report: FREMODD1.WAV
ValidTargets: Ground, Infantry ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Structure, Wall InvalidTargets: Vehicle, Structure, Wall
@@ -72,9 +71,9 @@ Fremen_S:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
M_LMG: M_LMG:
ReloadDelay: 30 ReloadDelay: 40
Range: 5c768 Range: 2c512
Report: VULCAN.AUD Report: MGUN2.WAV
InvalidTargets: Structure InvalidTargets: Structure
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
@@ -94,9 +93,8 @@ M_LMG:
Explosion: piffs Explosion: piffs
M_HMG: M_HMG:
ReloadDelay: 10 ReloadDelay: 40
Range: 5c0 Range: 3c512
MinRange: 1c0
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
@@ -114,9 +112,9 @@ M_HMG:
Explosion: piffs Explosion: piffs
Fremen_L: Fremen_L:
ReloadDelay: 60 ReloadDelay: 40
Delay: 5 Delay: 5
Range: 5c512 Range: 3c512
Report: BAZOOK2.WAV Report: BAZOOK2.WAV
InvalidTargets: Infantry InvalidTargets: Infantry
Projectile: Bullet Projectile: Bullet
@@ -141,10 +139,8 @@ Fremen_L:
ImpactSound: EXPLLG5.WAV ImpactSound: EXPLLG5.WAV
HMG: HMG:
ReloadDelay: 30 ReloadDelay: 20
Range: 5c0 Range: 3c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
@@ -165,10 +161,8 @@ HMG:
Explosion: piffs Explosion: piffs
HMGo: HMGo:
ReloadDelay: 30 ReloadDelay: 18
Range: 5c0 Range: 3c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
@@ -189,10 +183,8 @@ HMGo:
Explosion: piffs Explosion: piffs
Rocket: Rocket:
ReloadDelay: 40 ReloadDelay: 30
Burst: 2 Range: 3c512
BurstDelay: 25
Range: 7c0
Report: ROCKET1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
@@ -224,7 +216,7 @@ Rocket:
110mm_Gun: 110mm_Gun:
ReloadDelay: 35 ReloadDelay: 35
Range: 7c0 Range: 5c0
Report: TURRET1.WAV Report: TURRET1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 704 Speed: 704
@@ -248,13 +240,11 @@ Rocket:
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
TowerMissile: TowerMissile:
ReloadDelay: 35 ReloadDelay: 60
Range: 7c768 Range: 5c512
MinRange: 1c0 MinRange: 1c0
Report: ROCKET1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Bullet Projectile: Bullet
Blockable: false Blockable: false
Shadow: yes Shadow: yes
@@ -283,7 +273,7 @@ TowerMissile:
80mm_A: 80mm_A:
ReloadDelay: 50 ReloadDelay: 50
Range: 5c768 Range: 4c0
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 640 Speed: 640
@@ -305,8 +295,8 @@ TowerMissile:
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
80mm_H: 80mm_H:
ReloadDelay: 50 ReloadDelay: 55
Range: 7c0 Range: 4c0
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 704 Speed: 704
@@ -328,8 +318,8 @@ TowerMissile:
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
80mm_O: 80mm_O:
ReloadDelay: 50 ReloadDelay: 45
Range: 5c768 Range: 4c0
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 704 Speed: 704
@@ -351,8 +341,8 @@ TowerMissile:
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
DevBullet: DevBullet:
ReloadDelay: 50 ReloadDelay: 75
Range: 5c0 Range: 4c0
Report: TANKHVY1.WAV Report: TANKHVY1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 640 Speed: 640
@@ -373,11 +363,8 @@ DevBullet:
Explosion: shockwave Explosion: shockwave
227mm: 227mm:
ReloadDelay: 100 ReloadDelay: 115
Range: 10c0 Range: 6c0
MinRange: 4c0
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV Report: MISSLE1.WAV
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
@@ -407,8 +394,8 @@ DevBullet:
ImpactSound: EXPLMD3.WAV ImpactSound: EXPLMD3.WAV
DeviatorMissile: DeviatorMissile:
ReloadDelay: 120 ReloadDelay: 160
Range: 8c0 Range: 5c0
Report: MISSLE1.WAV Report: MISSLE1.WAV
InvalidTargets: Infantry, Structure InvalidTargets: Infantry, Structure
Projectile: Bullet Projectile: Bullet
@@ -439,9 +426,8 @@ DeviatorMissile:
Duration: 750 Duration: 750
155mm: 155mm:
ReloadDelay: 75 ReloadDelay: 80
Range: 8c0 Range: 5c512
MinRange: 2c0
Report: MORTAR1.WAV Report: MORTAR1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 256 Speed: 256
@@ -468,8 +454,8 @@ DeviatorMissile:
ImpactSound: EXPLLG3.WAV ImpactSound: EXPLLG3.WAV
Sound: Sound:
ReloadDelay: 100 ReloadDelay: 90
Range: 8c512 Range: 5c0
Report: SONIC1.WAV Report: SONIC1.WAV
Projectile: LaserZap Projectile: LaserZap
BeamWidth: 2 BeamWidth: 2
@@ -500,15 +486,17 @@ Heal:
WormJaw: WormJaw:
ReloadDelay: 10 ReloadDelay: 10
Range: 3c0
InvalidTargets: Structure InvalidTargets: Structure
Range: 1c512
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Damage: 100 Damage: 100
InvalidTargets: Structure InvalidTargets: Structure
OrniBomb: OrniBomb:
ReloadDelay: 2 ReloadDelay: 25
Burst: 5
BurstDelay: 3
Range: 3c0 Range: 3c0
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBS Image: BOMBS
@@ -635,9 +623,8 @@ UnitExplodeLarge:
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
grenade: grenade:
ReloadDelay: 60 ReloadDelay: 50
Range: 4c0 Range: 4c0
Report:
Projectile: Bullet Projectile: Bullet
Speed: 204 Speed: 204
Blockable: false Blockable: false
@@ -667,7 +654,6 @@ Weathering:
Shrapnel: Shrapnel:
ReloadDelay: 60 ReloadDelay: 60
Range: 4c0 Range: 4c0
Report:
Projectile: Bullet Projectile: Bullet
Speed: 50, 125 Speed: 50, 125
Blockable: false Blockable: false